Killed by invisible monsters
This is a problem with Breaches, Delirium mirrors, and sometimes Rituals too:
Enemies start to spawn, but their models don't load for several seconds, leaving you to try not to get surrounded and killed by invisible enemies. So far I have failed every Breach and Delirium because of this. :( Last bumped7 февр. 2025 г., 13:55:19
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Oh and Ritual too.
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Same. Any kind of spike in monster spawning leads to this, including, sometimes, opening and entering a map.
I assume it might be CPU-related, and enemies textures don't have priority in loading, for stability purpose? Died quite a few times because of it when attempting a breach. Which hurts with losing XP, maps and all kinds of bullshit.. |
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Opening strongboxes can also have this issue.
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+1
Cannot play breach, ritual, delirium or open strongboxes because it takes longer to load the textures of the monsters. Swarmed by invisible enemies before I can defend myself and die immediately. I put like 170 hours in already,and I hunger to play more, but this desire dissipates immediately when this issue occurs and takes away a huge chunk of the game from me. Последняя редакция: Twe1ve#3289. Время: 8 янв. 2025 г., 11:02:15
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I also just had this issue. I was playing on steam deck for what it matters. I don't recall ever encountering this on my home pc.
Definitely kills the fun losing map completion and xp due to this. Loving the game overall though. End game is still very rough. |
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I just saw something similar on PC in a basic Desert map, except it was a rare that respawns minions. I never did see the rare or the minions though. (It wasn't just a load time issue, and perhaps there was another bug where the master rare was in a completly different part of the map.) But aFter killing everything my own minions could, two differnt invisible rare minions would alternately respawn and die ad infinitum.
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