Honestly, Map Completion criteria feels random
I think we just need a better completion concept, cuz this feels like a prototype.
Random negative consequences off the top of my head: #1: Ranged characters can offscreen the remaining rares once they're visible on the map. #2: Rare monsters in obscure locations, leading to excessive backtracking/boredom. #3: Knowing that there are no remaining Rare monsters is overall just demotivating in terms of clearing a map. #4: Minimap icons breaks immersion. Less than 200 monsters is algorithmic and arbitrary. #5: Increasing number of Rare monsters slows down completion. Related rant about suggestions/D3/PoE1:
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I hate to say it, but maybe borrow from D3 here? Rifts are kind of a hacky concept, but it gets the job done.
I know there was a concern about someone not wanting to kill bosses, but can't we just ditch that crowd and let that concept stay in PoE1? Последняя редакция: Immoteph#2974. Время: 7 янв. 2025 г., 18:12:31 Last bumped7 янв. 2025 г., 18:11:51
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