Heavy Stun and Aiming
I'm mapping with two different Witchhunters and I'm very frustrated with the current state of heavy stun, especially combined with the aiming problems that the game has.
When non-bosses are heavy stunned, they get knocked back several meters which has several negative consequences: * My current aiming is broken, so I need to relocate the enemy and start shooting again. Considering that a significant amount of my single target damage is Shockburst Rounds during the Shock window, losing 1-3 seconds may mean that Shock is gone. The rare may also not be behind other mobs, who will now block my attacks. * Depending on the rare modifiers, this can even have more negative consequences. If I was in melee range due to mana drain or proximity, now I'm out of range again, losing mana or losing the possibility of damaging the target. On uniques, heavy stun can feel even worse. They tend to have a unique stunned animation which, combined with the poor aiming that the game has, it means that you may be shooting at the enemy at point blank, clicking at them, and miss. You need to readjust and shoot at the air in front of them in order to hit them. Once again. Heavy Stun is actually detrimental to my gameplay, instead of a benefit. Please consider greatly reducing the distance the enemies are knocked back and fixing the aiming. Last bumped8 янв. 2025 г., 09:01:54
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