Poe 2 experience
Having played 300 hours, the whole concept of the game came to a dead end, fall out duplicates of useless unique items, no chance of falling out really necessary that would improve the build, all need to buy and the problem is not in this, and the fact that the cost of really necessary items above 100 divine spheres, and the cost of a general build 500 and that is to see all the content and not die with one shot.
At first it was interesting but eventually everything came to a standstill, the point of playing cards absolutely no, no improvements to the build, no currency, half of the classes are not playable at all and have to play only on the stacker, 99% of the falling out items garbage that spends time that would pick it up to sell or spray, how playing the game to earn 400 divine spheres? You will say sell items that fall out, but these items do not buy even for pennies and the point of picking them up in general is not. At first it was interesting, you really fought with bosses and other opponents, but in the whole late game came to that either you kill the boss for 1 blow or he you, dodges, mobility that mattered in the beginning of the game is just turned off. In fact we have a remaster of POE 1 with less content, very poor performance, broken economy where the game does not give the necessary resources to pass the end game content. Desecration or luck spheres work 100% of the deterioration of the current item and I do not recommend using them at all, for 50 times the item was removed or got worse. The game requires urgent improvements from the droop of items, ability to collect a bill from things picked up and not only from shopping in the trailer, complete removal of useless unique items that are not suitable for anything (absolute garbage), rework all classes and strengthen them, because now playable is only 1 Bead (Stacker), a game concept that resembles elden ring or dark souls where you have to play and hold no 1 button ends after 6 acts. The main question to the game designer: "Why are there so many good locations in the game and of all the places in the atlas, the stinking jungle or swamp is chosen?????" , where the worst FX and stability is disgusting, you play one card where everything’s good and go to another where performance is worse by 80%, all cards would be better in the room than this, play with dynamic resolution in the jungle or forest where all bushes look like a continuous soap unpleasant, please remove these disgusting cards, and make the overall stable performance for all cards the same, so I would better play the same card "Castle Ogam" what all this. Barely I got my bill accumulated currency that almost does not fall and bought all items in 300 hours and eventually I can not pass the Delium, boss of the crack and other content, I kill 1 hit for 1 mistake and I lose experience. Progress is completely stopped so not to be, deleted game to best times hope my review developers read and take this into account, because as yet end game is not playable, 2-3 pathetic mechanics of which should be eaten 50 hours are not playable, To spend so much time getting into the boss' crack and dying with one blow is idiotic. The economy is broken, where do I take 250 divine orbs to buy an amulet to go through game content? Nowhere! There is no such possibility in the game. Hopefully it will be corrected. Last bumped27 янв. 2025 г., 0:27:23
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Зачем писать на англ такую длинную простыню по PoE 2 на ру-форуме в разделе ошибок PoE 1?
Early Access Feedback (И это не отзыв на ранний доступ, а нытье какое-то) |
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