Pretty constant texture crashes at this point ...

2025/02/09 08:19:30 591921234 93b1b556 [CRIT Client 34680] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"


Happens once every 20 mins or so. I have updated drivers, ran the PackCheck.exe utility, deleted all texture caches including DX12 and Vulkan (crashes happen in both).

System:
- CPU: Intel i9-14900K
- GPU: NVIDIA GeForce RTX 4080 SUPER
- GPU Driver: 32.0.15.7216 (Release date: 1/25/2025)
- RAM: 98GB
- OS: Windows 11 Pro 64-bit (Build 22631)
- Display: 5120x1440 @ 240Hz

Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x67a1919d
Faulting module name: nvgpucomp64.dll, version: 32.0.15.7216, time stamp: 0x6795dbea
Exception code: 0xc0000409
Fault offset: 0x0000000000114539
Faulting process id: 0x0x8778
Faulting application start time: 0x0x1DB7B0E3484D53C
Faulting application path: C:\Program Files (x86)\Grinding Gear Games\Path of Exile 2\PathOfExile.exe
Faulting module path: C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvgpucomp64.dll


DX11 crashes the same shader:

2025/02/09 08:50:10 593760812 93b1b556 [CRIT Client 27652] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"

But for different reasons:

Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x67a1919d
Faulting module name: nvgpucomp64.dll, version: 32.0.15.7216, time stamp: 0x6795dbea
Exception code: 0xc0000005
Fault offset: 0x000000000159a313
Faulting process id: 0x0x6C04
Faulting application start time: 0x0x1DB7B1116F11772
Faulting application path: C:\Program Files (x86)\Grinding Gear Games\Path of Exile 2\PathOfExile.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvgpucomp64.dll


Последняя редакция: kw0lf#3086. Время: 9 февр. 2025 г., 11:59:55
Last bumped9 февр. 2025 г., 13:26:25
I have the same error specifically on the Steaming Springs map since the latest patch. I cannot finish it, it just keeps crashing after 2-5 Minutes for no apparent reason. Other maps I played today seemed fine. Also odd that there is repeated shader compilation when I re-enter the map and no new assets are loaded in.

System:
Windows 10
CPU i7 8700K
GPU RTX 3070, Driver 565.90

Some errors and warnings from the log:

2025/02/09 18:26:00 20174453 d8012f20 [CRIT Client 7860] Error executing GEAL on Metadata/Terrain/Gallows/Act2/2_12_1/Objects/ChainBuilder_Anchor_Side [3221226339]: Expression passed to function gave an empty result, expected a location or object

2025/02/09 18:26:16 20190578 93b1b556 [CRIT Client 7860] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000038 mesh: 0x00000038)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/Scale_OverLife.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/LifetimeData_to_VertexColor.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/Lifetime/ALPHA_Lifetime_Mask_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ContactProjectiveDecal.fxgraph" "Metadata/Effects/Graphs/General/Decal_Alphablend.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/Channels/ChannelToChannel.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/PBR_Utility/EnvironmentColor_OverrideSSS.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject_RetainMesh.fxgraph" "Metadata/Effects/Graphs/General/renderOrder_01.fxgraph"

2025/02/09 18:27:03 20237203 bfabe408 [WARN Client 7860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt'
2025/02/09 18:27:03 20237234 bfabe408 [WARN Client 7860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt'
2025/02/09 18:27:03 20237250 bfabe408 [WARN Client 7860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildClavicle01.fmt'
Последняя редакция: Whîskas#7161. Время: 9 февр. 2025 г., 12:38:07
Mine seem related to PoE1 cosmetics in PoE2. I hypothesize that's the "Legacy" rendering path ...

2025/02/09 10:18:50 599081406 93b1b556 [CRIT Client 30920] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/face_old_velocity_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" "Metadata/Effects/Graphs/General/ForceAlpha.fxgraph" "Metadata/LEGACY/Graphs/28_09_2024/Scale.fxgraph" "Metadata/LEGACY/Graphs/28_09_2024/Scale.fxgraph" "Metadata/Effects/Graphs/General/RotateUV.fxgraph" "Metadata/Effects/Graphs/General/Channels/Channel_HueShift.fxgraph" "Metadata/Effects/Graphs/General/ColorCorrection/RGBMult_Albedo_HDR_PreLight.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/ParticleRandomSeed/PerParticle_AlbedoHueShift.fxgraph" "Metadata/Effects/Graphs/General/AddAlbedoColToEmissive_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ColorCorrection/RGBMult_Emissive_HDR_PreLight.fxgraph"
2025/02/09 10:18:52 599082937 93b1b556 [CRIT Client 30920] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000038 mesh: 0x00000038)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/Scale_OverLife.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/LifetimeData_to_VertexColor.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/Lifetime/ALPHA_Lifetime_Mask_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ContactProjectiveDecal.fxgraph" "Metadata/Effects/Graphs/General/Decal_Alphablend.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/Channels/ChannelToChannel.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/PBR_Utility/EnvironmentColor_OverrideSSS.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject_RetainMesh.fxgraph" "Metadata/Effects/Graphs/General/renderOrder_01.fxgraph"

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