I warned yall
TLDR: I know i'm spammy lately, but i care, and i don't care if you don't care, so i'll say it again:
Isn't it funny that people complain at you for trying to slow down PoE Even tho the premise of PoE 2 was to slow down the game and offer a challenge What happened? Removing damage and making enemies bullet-sponges has revealed the flaw of PoE 2, the skills are not good, the flow of the combat is boring, there is no impact, only the illusion of it You have built a bad combat system, it is: - not satisfying - not rewarding - gimmicky - sluggish - uninspired pseudo-combo (cross skill interactions) - ranged oriented People are already expecting to skip combat to get to rewards asap You have already made everything in the campaign one-shottable You have made PoE 2 combat as much of a joke of PoE 1 (and as much of a visual vomit too) You have failed melee Numerical changes is not what you need, you must rethink most of the skills, throw the bad ones, and come up with better ones Quality over quantity To me, this is over for PoE 2, it'll slowly descend into PoE 1 territory, and eventually replace it, it is not a bad thing on its own, PoE 1 has its player base (not me), they'll be more than happy, but that won't make the game any better.. sadly You lack dev skills to create a compelling combat system, you had 6+years and a AAA budget, you have failed NoRestForTheWicked did what you couldn't, and it doesn't take much to pull off.. all you need is: - taste - will Последняя редакция: ryuukk33#4998. Время: 7 апр. 2025 г., 04:05:36 Last bumped7 апр. 2025 г., 04:04:23
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