Vaal Factory Map - Mob Balance Changes Request

Hi GGG, love POE2. Thank you for all the hard-work. I've noticed Vaal Factory, as a map, relatively is drastically harder compared to map counter parts. This may be the intention, but hoping for some nerfs to make this map a little less painful.

Viper Legionnaires - Having both a shroud walker (ambush) attack mixed with a stun + snare is quite a bit to manuever.
Archer Transcendents - Attack speed seems quite fast and also has an embedded stun.
Surgical Experimentalists - Their lightning ball attacks are fine. But they're lightning field on the ground is too large. At ~27% lightning resistance (admittedly not 75%). This field can take up the whole screen. There is no chance to avoid this attack if I'm not already constantly moving. It's an insta-death.
Chaotic Zealots - Their Purple Snake attack from the ground can hit from behind walls, around corners, and off-screen.

There are many mobs here that when combined is not balanced comparatively to the other maps. Hoping for feedback / review. Thanks for your time and consideration!

Last bumped12 апр. 2025 г., 15:15:22
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WD40Pyro#3246 написал:


Viper Legionnaires - Having both a shroud walker (ambush) attack mixed with a stun + snare is quite a bit to manuever.



These guys are fucking assholes.
Wait till you go there with speed modifiers and find hasted with haste aura, especially doryanis elites with their lightning rays hehe.

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