End Game feedback

Alot of the changes have been in early game trying to keep players from quiting but the end game has had alot of changes. Here's my thoughts after getting 2 toons to L87 and 2 96+ last season. This season I played kitava warrior and javazon.

Positive
- javazon is incredibly fun map clearing. I played a deadeye version with frenzy charges and it clears screens on T15s (without crazy mods)
- elite finder, while probably contentious, I think is a good change - helps reduce time wasted in maps
- Tower changes overall really good. Alot less towers and you can super charge zones with 3x stronger tablets
- being able to complete a map without killing all the rares (see below comments on rares)

Negatives:
- Loot is bad. Not sure if its the rarity nerfs or what, but not one greater or perfect jewler orbs drops after having 2 87s is terrible. Exalts and divine drops are also way down which is an overall nerf to player power.
- spirits are big miss. Makes monster harder for no perceptible reward whatsoever.
- Monster mods are out of control. You can have monsters that reflect damage, drain your mana, stop you from healing, are hasted, and put you in temporal slowdown, all on one monster. I've left maps because of unkillable monsters several times and it does nothing for the game but create frustration
- +4 difficulty map bosses have tens of millions of HP in some cases and significantly increase the time zoom through maps. While 'meaningful interactions' is nice, I have to evaluate if I have enough time to complete a map now, especially if its got several side content things to do.
- Corrupted nexus change is terrible. You have to go across many screens to find any and with much longer individual maps (due to above) it takes forever to get there.
- weak skills. Why are there so many skills that are horrible and totally unusable? Builds go towards one button because there might be one usable skill on each class.
- attribute requirements on skills and gear limit the imagination of build variety greatly
- time of campaign (20+hrs) significantly reduces the will to make more characters so people quit instead. Currently the only answer to this I can think of would be twink gear with much stronger move speed buffs or something.
- nerfs to top end items reduce the chase aspect of end game. No reason to play = quit

See you all next season!

Last bumped13 апр. 2025 г., 14:09:08
+1

I am out.

I tried. I really did. Dying to a micro stun or to a dismount from something I cannot see or some small white mob's near invisible projectile is just annoying. Arpg's are fun and fast. I do not want to spend 10-15 minutes in a amp to get 2ex, some bubble gum and gear that is pointless. Soul's game have drops that are GARANTEED and make you stronger. Only what I by on the Trade site from gamers with more time that me and game knowledge, makes me stronger. I get what you are trying to do but this is NOT it.

Last EPOC/TLI for me. I just want to have fun and craft gear to make myself stronger.
"
Kuniyosh#4724 написал:
+1

I am out.

I tried. I really did. Dying to a micro stun or to a dismount from something I cannot see or some small white mob's near invisible projectile is just annoying. Arpg's are fun and fast. I do not want to spend 10-15 minutes in a amp to get 2ex, some bubble gum and gear that is pointless. Soul's game have drops that are GARANTEED and make you stronger. Only what I by on the Trade site from gamers with more time that me and game knowledge, makes me stronger. I get what you are trying to do but this is NOT it.

Last EPOC/TLI for me. I just want to have fun and craft gear to make myself stronger.


Truth.

Even though they're rolling back a lot of the bad-weed induced changes they implemented with 0.2 - and some flat out mistakes made when sober - they have not done anything about drops.

And, as always, what little that does drop is 180 degrees in opposition than the build being run (playing high dex? get tons of wands. Playing high str? get tons of bows, ect).

So, in order to grow and advance players are FORCED to the market rather than expanding on what they can find. Which, of course is 180 degrees opposed to GGG's myopic 'vision' (for the west, anyway. Console & eastern versions have a usable market).
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
Mattreh#1461 написал:

- +4 difficulty map bosses have tens of millions of HP in some cases


T15-D4 bosses were in the ~15 millions HP base value in the 0.1 ( could be much higher with waystones modifiers obviously ) if GGG did buffed that further while already nerfin by a ton both the loot tables & player's DPS they are completely mental
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
I hope next patch something gets buffed

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