Difficulty of Delirium / Simulacrum

Am i the only one who thinks 15 waves of simulacrum are far above in difficulty then all other content in the endgame?
It was already an issue in 0.1 where i cleared every endgame content for +4 and delirium was left at +3 because it was too much. Mobs just swarm you insta appearing out of nowhere in small sized rooms dealing shitload of damage and chain stunning you.
Same happened in 0.2, ive cleared ritual boss +4, arbiter, breach boss, everything? but unable to clear even the first simulacrum.
Anyone else feels theres an issue with simulacrum difficulty?
Last bumped14 апр. 2025 г., 06:59:42
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ctalko#7963 написал:
Am i the only one who thinks 15 waves of simulacrum are far above in difficulty then all other content in the endgame?
It was already an issue in 0.1 where i cleared every endgame content for +4 and delirium was left at +3 because it was too much. Mobs just swarm you insta appearing out of nowhere in small sized rooms dealing shitload of damage and chain stunning you.
Same happened in 0.2, ive cleared ritual boss +4, arbiter, breach boss, everything? but unable to clear even the first simulacrum.
Anyone else feels theres an issue with simulacrum difficulty?


Developers don't play endgame. Especially the t4 complexity of the Simulacrum. In the last patch, only players with minions could complete high difficulty levels.

Just forget it. If they didn't notice the obvious difficulty problem in 4 months and only complicated those points that prevented them from passing the Simulacrum in the last patch. Then maybe they need a little more time to identify the problem. I assume that 40 years will be enough for them. There's nothing particularly valuable to be gained in this trial anyway.

The main problem is besides too fat mobs, which were difficult to kill even in the last patch. The main problem is stunning. But stunning is the "vision" of the game's future and the main gameplay feature. We just can't appreciate these mechanics.
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
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Gudvvins#7025 написал:
"
ctalko#7963 написал:
Am i the only one who thinks 15 waves of simulacrum are far above in difficulty then all other content in the endgame?
It was already an issue in 0.1 where i cleared every endgame content for +4 and delirium was left at +3 because it was too much. Mobs just swarm you insta appearing out of nowhere in small sized rooms dealing shitload of damage and chain stunning you.
Same happened in 0.2, ive cleared ritual boss +4, arbiter, breach boss, everything? but unable to clear even the first simulacrum.
Anyone else feels theres an issue with simulacrum difficulty?


Developers don't play endgame. Especially the t4 complexity of the Simulacrum. In the last patch, only players with minions could complete high difficulty levels.

Just forget it. If they didn't notice the obvious difficulty problem in 4 months and only complicated those points that prevented them from passing the Simulacrum in the last patch. Then maybe they need a little more time to identify the problem. I assume that 40 years will be enough for them. There's nothing particularly valuable to be gained in this trial anyway.

The main problem is besides too fat mobs, which were difficult to kill even in the last patch. The main problem is stunning. But stunning is the "vision" of the game's future and the main gameplay feature. We just can't appreciate these mechanics.


Imagine being so incredibly butthurt because you dislike a games design, lol.

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