Regarding the issue of maps and monster flame damage in the alternate world
I don't know what the plan is thinking. Why is the damage so high with the affixes of the Burning Map and the Flame Trap after the monster dies? What is the mechanism of injury? A thousand plus HP and shield can't hold up even for a second. Has the planner tried it themselves? Why are there so many strange TM deaths and so many dying words, all of which are flash sales. You want to play an action game, but with just one space bar rolling and such a big back shake, how can you avoid it? Playing this game is really popular. All of them are flash sale and sudden death mechanisms. Planning to wear top-notch equipment to test the map? The update has cut down all the useful ones. With so many flash kill mechanisms, how can newcomers play? My buddy has been playing on the server until now and is still going back and forth in the second class, dying suddenly. This design is the most disgusting anti human mechanism I have ever seen. You need to have equipment to update your equipment and pass it. Does playing a game require a second monster or is it a second monster? Damn it!
Last bumped14 апр. 2025 г., 14:02:21
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Why are there so many damage skills for monsters after their death? It's all high damage or flash kill. Why is the fire on the ground in another world causing such high damage? Tell me? Don't you want to try game planning yourself? Do you start as soon as you fill in the data? All are flash kill mechanisms, either to kill monsters in a flash, or to be killed by monsters in a flash? Does this game have to be like this?
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