My feedback for 0.2

----STASH----

-add expedition locker
-add fragments tab
-waystones, tablets and ascendancy keys should go into the map tab
-runes, soul cores and talismans need a socketables stash tab or subtab inside currency tab
-omens, catalysts need some sort of tab/sub tab
-skill gem tab - increase the size, 500 gems is too little capacity



----OTHER/QoL----

-Stun threshold on players needs to get buffed, esp for melee players. (not sure whats the best way)
-Rework parry completely or just remove it and give small passive bonuses on bucklers like in poe1

-remove salvage bench, add its functionality into disenchant items function from npcs (additive gains for multiple types of shards if possible)
-distilling menu should be at some NPC
-ability to respec venom draught
-add /passives command (just like poe1)
-add /bonuses command (for permanent character bonuses from campaign)

-ragdolling-disposition-pushing of our character position by enemies is ridicolous and gamebreaking completely sometimes. pushing you into corners to get surrounded or into ground effects/aoe to die, esp when they spawn (delirium for example)

-invisible spawned mobs that you walk into blindly then and get surrounded or insta clapped (happens in delirium the most)

-autotargeting of skills is poor (needs huge improvements and disable option per skill)

-rework leech (esp for melee)
-rework armour (its pretty bad)

-crafting is currently pretty terrible
-need a more streamlined way to craft gear (
throughout campaign as well as endgame)



----LOADING TIMES---

-long loading when opening the game
-Campaign loading into towns/zones is way too long
-World Map is loading 3-8+ seconds every single time for some reason(esp horrible in act2 where you have to do it multiple times)
-Endgame Loading into your hideout from map should be pretty much instant (you were there just now) and into the map you were already in should also load instant.



----SERVERS---- (EU donno about others)

-server crashes where you lose ur map on loging back in (esp horrible when its your highest waystone or something of the sort) and obv not being able to play
-server stability (ping spiking issue before you change server)
-general server quality



----MONSTERS(both campaign and endgame)----

-White mobs should be much easier not an engaging fight like rares or bosses
-Magic mobs should be less tanky than currently(esp during campaign), but they should deal more dmg in the endgame.
-Rares are ok for the most part, but some modifier combinations and certain modifiers are overtuned (check mob modifier/affixes part)
-magic and especially rare monsters need to visualize better their rarity(blue/yellow), maybe a border glow around their model or something.

--mob modifiers/affixes overtuned--

-extra dmg, extra crits etc need to be toned down - 1 shots from 60-70% hp as fairly tanky chars.
-mana siphon(mana burn aoe zone) - mobs need to be much slower and not have mov increases, maybe less hp (too annoying currently)
-terrible combinations of modifiers - insanely tanky combinations on rares (unkillable or 10min fights)
-mana burn aoe zone + proximity...(+increased mov speed...)

-theres much more than this



----CAMPAIGN IMPROVEMENTS----

-Certain Bosses Should be a challenge not trivial
-End of Act bosses should be hard, not impossible unless everything is min maxxed.

-Quest descriptions of certain quests and where you need to go should be done better
-Azag bog, you should get a quest to go there in town(esp since you get spirit there which is important power)
-Act 2 World map markers are the same-ish color as the map, change the color of the markers so its more clear to see.
-Sisters of Garukhan need to drop an item that gives +10% lightning res. It's not clear enough right now. Also the marker on the map doesnt show it properly. Same with the azag bog witch.

-Majority of maps are too big and some maps are huge and complex for no reason, reduce the size and make them clearer on where to go, not a maze.

-reduce gold cost of vendor item gamble during campaign



----PASSIVE SKILL TREE----

-add reduced dmg taken from ground effects (max 75%)
-generally ground effects are terrible cause you can barely see the screen from all the aoe. if you have delirium mist you can literally not see the ground effects at certain points, same with breach just not as bad. strongbox mist too.

-passive skill tree needs much more defensive option nodes/clusters
-passive skill tree needs much more regen nodes (life/mana)
-passive skill tree most outer weapon clusters should be much bigger and have more specialized options
-passive skill tree doesnt show stat/skills dmg increases when comparing on a node



---ADVANCED INFO ON HOLDING ALT ON ITEMS---

-poor differention which is which affix when its hybrid
-poor visualization of prefix/suffix and which tier they are. also t1 should be best not the other way around (revert it to be just like poe 1 or make it show X tier / out of Max tier)
-when moving mouse to another item, doesnt swap info to that item but stays on the first one that the alt key was used on hover. (bug or just missed)



----TRADE SITE----

-improve it so its better than poe1 not just a copy/worse.
-bring back pseudo mod search from poe1 trade site
-bring back copy item button from poe1 trade site
-improve relative value of divine orbs in exalts and other currency (you have currency exchange you can use this info)
-improve site stability so it doesnt go down for hours
-improve site responsiveness for active search, so items dont show up multiple minutes or more late



----LEAGUE MECHANICS----

-Breach has way too little mobs and they drop way too little.
-Breach mob spawns on maps that are not open is terrible, this need work. Obviously open maps should be better, but not impossible to open the breach somewhat.

-Expedition, on hover of detonator over unearth remnant make it so the text background color of the tooltip changes so its clearer ur blowing it up)
-Expedition, extra damage as should be lowered from 100% to 50%
-Expedition, recombinators need a buff, especially on low end.
-Expedition, rebalance of the mods, and add new ones.

-Ritual/Strongboxes have buggy spawns of mobs on elevated grounds or behind walls, making you walk around for a long way
-Strongbox loot is not rewarding enough

-Delirium spawned mobs are invisible for multiple seconds

-Wisps are boring and ruin your pathing in maps
-Wisps need to move much faster esp if we are beside it or infront of it
-Wisps arent rewarding enough

-Shrines, remove the gold loot conversion one. Its horrible.



----MINIMAP----

-showing rares all the time like turbo hud is bad (the map size and layout is the problem)
-rares and league mechanics discover radius should be bigger. and once you "discover" them they should stay shown on the minimap permanently
-improve the minimap visuals compared to actual things you cant walk on/through in maps (small rubble/trees etc)



----MAPS----

-maps are generally too big and have too complex/maze like layouts for no reason and we end up backtrack walking half the map to another part often wasting huge amounts of time(because of rares, league mechanics or just bad layout) - checkpoints dont fix this nor will adding more of them fix it.
-reduce the size of the maps and improve the layouts

-hidden groto is like 2x or 3x the size it should be.
-savannah boss, mobs on the ledge deal way too much dmg with their autoattacks, spear field also deals too much dmg. the boss weird insta big slam instead of 3 attack combo and then big slam is also overtuned or just bugged.
-vaal factory, many of the mobs deal too much dmg/too fast/immune too much/too fast cast on detonate dead.
-go through every map and improve it

-map modifiers shouldnt be split between positive/negative but just have increased quant and rarity depending on how difficult the negative modifier is like poe1.
-map modifiers balance is horrible, they also need rebalance on some mods. also need to add more modifiers



----END GAME/ATLAS----

-allow us to zoom out much much further on the atlas map
-add waystone/tablet affix reroll currency (horizon orb)

-towers need a rework...always should contain a boss, give some of the atlas points maybe, most of their maps are terrible (not enough rares)
-2-3 tower overlap only juicing is kinda bad, you want to always juice, and you should be able to do so...maybe change how tablets interact with towers, or just rework and give us scarabs...

-improve connections of maps:
-example: road connection between maps passing right through the map but not actually being connected to that map (often)

-atlas skill tree needs a lot of work

-smart loot when? drops matter? ...yeah these current item drops are 99.9% trash that is not worth picking up lategame
-give us the ability to filter out rares with high tier of modifiers (so we pick up only the ones which could be good...something needs to be done, yes there should be weight, but not blind 99.99% trash 0.01% ok, almost never good)
-endgame juiced maps should have much higher amounts of rare items with 3-4+ high tier modifiers
Last bumped18 апр. 2025 г., 15:31:20

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