Gearing is bland
Currently it feels like all characters want almost exactly the same affixes on gear (life/ES and resists).
This means that -loot is very binary: either it is great for all or it is useless. -there is no situation where you would consider a new build because you found a great rare for it. Even weapons differ very little in what affixes are good between different skills. -some stats have as their sole purpose to make "crafting" less likely to work out. I would love to see stats be reassessed so that they have a use which is balanced with the current game. If there were more useful stats, I would be more likely to play a different character if I had found something nice for them. Right now it feels like every time I have to get the exact same gear I already tried to get for all of my previous characters. Last bumped18 апр. 2025 г., 11:32:54
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+1, it's absolutely in a boring state, both defense and offense-wise
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