Identity more broken and balance is tottaly out of mind

it's to easy now and trivalized. Game doesn't have identity and deosn't know what face it wants to have. Game is nor hard not easy - now it's just "broken". There's no balance at all..

Last Epoch for example have much more defensive nodes which allows to build around for longer fights with harder bosses. Here you can't even add HP on warrior.

boss Fights in last epoch are more intense and longer than in poe while game is more based on items and your synergies - developing it without limits like poe. Being faster and having great balance between power and survivability and countless of stuff that can be enchanced.

While poe trying to be dark souls but fast as fff, breaking aRPG core, breaking souls core, nor being for casuals nor for harcore players

only one thing what poe doing good is feeling of hits. but build possibilities and synergies are very flat. Very flat..

they really dont know what they are doing, how game is suppoised to looks like, where it's going.
Last bumped18 апр. 2025 г., 17:59:28

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