My feedback
- The endgame is now more fun;
- The rare resource drop is bad, I managed to get 1 divine orb in 1 week of play; - The alchemy orb drop is very low; - Switching from controller to keyboard is restoring the keyboard settings to default instead of keeping the previous settings. - Proximity shield, from my point of view, is a horrible mechanic and does not add any fun to the game, I got very frustrated with this mechanic when playing with ice shooting, this mechanic also allows for terrible combos like proximity shield and magma shield; - The ritual is very punishing for the few resources returned; - I missed fire, ice and lightning mechanics in the ritual. Today it boils down to chaos, tornadoes and making skills useless with smoke. It's less fun than the same mechanic in Path of Exile 1. - Monster AOE skills that are placed at the player's feet have poor visibility and since they're not projectiles, the player just dies without knowing what happened; - I played ice shot in the campaign and it took me a long time to reach the atlas. I persisted with the class but the campaign wasn't enjoyable due to the suffering of fighting white creatures. The boss fights were difficult too, but I have nothing to complain about. The difficulty of the bosses is cool. - Ice shot isn't breaking monsters' blocks even after dozens of shots to the shield. You have to run to the monster's back to kill it, which is frustrating when 10 creatures have shields and you have to do this for all of them. - I have the impression that I'm always being approached by monsters in the game, being forced to roll, move away, wait for mechanics to happen so I can kill creatures. I didn't like that. Last bumped18 апр. 2025 г., 18:55:06
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