crafting

while i respect the attempt to change crafting to make on the ground drops more useful,i think its time to start thinking of if its worth keeping this philosphy of crafting because atm its straight up worse. i dont know if im going to be able to give useful feed back other than im not having fun with it but the in ability to "bank" crafts removes the change of pace a crafting session has on gameplay plus picking up normal items and magic items hoping for a high tier affix to recomb isnt fun, i thought it would feel similar to sentinel league but it falls very short.
Last bumped20 апр. 2025 г., 02:39:08
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harry1553#7481 написал:
while i respect the attempt to change crafting to make on the ground drops more useful,i think its time to start thinking of if its worth keeping this philosphy of crafting because atm its straight up worse. i dont know if im going to be able to give useful feed back other than im not having fun with it but the in ability to "bank" crafts removes the change of pace a crafting session has on gameplay plus picking up normal items and magic items hoping for a high tier affix to recomb isnt fun, i thought it would feel similar to sentinel league but it falls very short.


I do not believe that GGG can improve crafting.

The philosophy of this game revolves around trading. To address the problematic crafting system in Path of Exile 2, Grinding Gear Games (GGG) would need to rewrite a significant portion of the game's code, which is unlikely to occur.

What will happen is the addition of some new materials or mechanics to the bench, but do not expect significant changes, especially regarding crafting UP items as seen in other games. Even the flawed tempering system in Diablo 4 is much better than the crafting system in Path of Exile 2.

At the beginning, this aspect was poor and will continue to be poor due to the design of this game.

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