meaningful combat. what makes this games combat meaningful?
im still trying to figure out what this is.
ive heard comboing makes it meaningful. darthmicrotransaction is running crossbow and all of his keybinds are the same skill. i guess comboing a differnt button to reload everytime makes this game deep and hardcore compared to the rest. the new class is suppose to be combo based, but everyone just throws LS, completly ignoring the in and out mechanics the devs intended. or is the the mechanics that ignore the math the game is based on to provide those amazing feeling you just got one shot with maxxed defense moments. im really trying to understand mechanic wise what makes this game better for you guys. plz dont answer with the generic the other games in the genre's graphics suck. if your playing for the graphics i really could care less. Last bumped27 апр. 2025 г., 02:41:58
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I play one button builds just like my grandpappy and his grandpappy before! I'll be long in the cold cold ground before I recognize meaningful combat consarn it!
Ahem, grandpappy also enjoyed an in game AH.* Console loot filter for POE2 Please!
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They are desiring to make combat encounters "meaningful" by having them balanced good enough that you actually have to try and not simply one-shot the screen. Also, any kind of elite or boss fight should be tying into the storyline and have purpose beyond a loot drop.
This is the end goal, it's definitely not where they are now at 0.2.0f where you either one-shot the screen or get one-shot by the boss. There's absolutely no meaning there whatsoever except perhaps the laundry you were meaning to get done instead of having Daryani one shot you again with unavoidable ass lasers. |
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I think what makes the combat meaningful is how much effort you have to put in in either your moment to moment gameplay OR your build setup.
I think a lot of people misinterpret "meaningful combat" to mean slower more methodological combat but I don't think that's what GGG means. If they wanted combat to be slower / closer to the ACT 1 combat throughout herald stacking, spark, lightning spear and the rhoa mount would have never existed in the first place. I think lightning spear in 0.2 vs herald stacking in 0.1 is THE best example how combat can be more meaningful but still clear a screenful of enemies. I made a huge post about it here (https://www.pathofexile.com/forum/view-thread/3767401) so I'm just going to quote the whole thing: " |
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