What's one change to poe 2 you think could bring back the 850, 000 who left since Jamuary
be constructive ,
First rule we are talking about improving the whole game, not just end game. and only the gane. Many of those gave up halfway Second Rule No mentioning anything about the lack of skill or builds, players faults or insults in any way. GUD is forbidden and no nonesense about leaviing the game because of any said change. Right now peeps playing are 150,000 of that million, if you brought back 500,000 daily players...well enough said. we want the elite and the casual, so we have 650,000, everyone. can it be done? Last Rule - Assume their is no internet. this is an off line game.You don't have content providers giving the players the answers. The object is to provide constructive thoughts on bringing back at least half of the 850,000 who wandered away. You can talk about harshness,or too easy, or maybe somethings missing. Game stability or even adding new player passive tree nodes, that would help at first but fade away in map land. My vote, dich the resetting of zones and bosses, instead implement a small xp loss in its place early game. Players will die less but still have a loss, so they woulkd still keep it slow that would make me rethink having another go remember constuctive, for once please keep the negitive out of the thread. Haven't we all had enough of that. we might give them an idea. Maybe the Boss resets until the 5th attempt then stops. Sort of a half way thinking here. Last bumped24 апр. 2025 г., 19:21:13
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Get rid of the end game tower system for something fun. I have no interest in poe 2 merely for that 1 reason. Also, loot is why I play, it having almost none is weird. Currently playing last epoch and it's end game is 100x more fun than poe 2. 1 loot lizard is 100x more loot than a 1 hour play session in poe 2.
PoE 1 is the best. PoE 2 is something. Последняя редакция: HeroEvermore#0498. Время: 23 апр. 2025 г., 22:42:27
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Difficult and grindy is ok as long as it is engaging and there is a sense of progression. They need to continue tweaking the loot progression curve and find a happy medium on the gem progression, it feels artificial. Dodge roll needs to be improved, and there needs to be reasons to use it throughout the game. Improve the campaign areas and maps, tight worm tunnels and hallways with repetitive tile sets that seem to have no identity tied to where they are in the game just isn't cutting it. Just one change is not going to do it.
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500.000 daily players constantly?
To be fair a drop of around 90% from the peak number of players is normal. Look at PUBG as an example on steam, peak 3.000.000, avg players 300.000 An avg of 50.000 up to 100.000 for PoE2 would be good. 500.000 is just unrealistic. And to get and hold the realistic numbers of 50.000 to 100.000, the game just needs a few more long term motivations in it and constant at least avg leagues. 80% of the players that are gone, will not come back regardless of what get changed. So from a developer and business point of view, it makes more sense to ask how to keep the players that have come back with 0.2 and are currently playing. |
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Campaign: imo, way too long in its current state (cut ~25% of each act).
Loot and crafting: increase loot drops (both items and currency) during campaign and add "real" reroll currency (PoE 1 alteration or chaos orbs). Maps: personally would still prefer each map to have a boss (kill boss = map completed). Atlas: again, still prefer a "fixed" atlas with "fixed" maps (similar to Poe 1) over delve-like open-ended atlas with significantly reduced player choice (compared to 1). Not sure if these changes would bring anyone back, but they'd keep me playing for longer. My personal opinion for what to do now: focus on finishing the "main" game first (all remaining classes, weapons, ascendancies and acts), balance second (as it will change constantly anyways when new skills / classes / uniques etc. are introduced). People will come back to check out the full game (and, hopefully, an improved endgame). Последняя редакция: eperon#3129. Время: 24 апр. 2025 г., 09:47:07
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" Revert all changes back to the 2021 reveal of act2 by Christ Wilson |
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For me, I just want them to first figure out what their vision actually is. At it's current state, the game's direction feels chaotic and confusing. There are some choices that clash with each other that make the game awful to play. I got to late game on a Titan (lvl 90) and Invoker (lvl 90)
Examples: - They want to push for a more strategic approach in combat but the it doesn't feel like it. Your character movement is slow, and if you're playing warrior then the skills are even slower while the pack runs at POE1 speed, surround you, block you, then kill you lol. - They want to encourage crafting but the drop rate doesn't support that. You'd rather sell off your rare currency and buy a decently crafted or rolled weapon in trade. - They are wanting to push for larger map sizes but didn't provide movement skills or increased movement speed besides the boots. I'm not sure what metric your team is trying to measure with players staying longer at maps but it's horrible lol or maybe this was a bad idea on increasing player in-game time. - The way the Ascendancy trials was structured. I've been playing on and off since PoE1's open beta. It's quite sad reading what's happening with PoE2. I don't really want to find and play another ARPG but this whole vision thing that Jonathan is trying to push is exhausting, and painful. I can just hope for the best for the next patches. Последняя редакция: outspokened#1521. Время: 24 апр. 2025 г., 19:21:40
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