Update 0.2.0g Recommendation

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The first improvement is around Loot drops. The three main changes you can expect around this is to first mitigate unlucky streaks from bosses in the campaign by raising the floor of the quality of their drops. The second is to increase the quality of drops from bosses overall, and the third is to improve the drops from monsters possessed by Azmerian Wisps.


Sorry I see there no direct mentioning of rare mobs dropping literally nothing?
As much as I would be interested in what a unlucky/lucky streak would look like in your "vision", since lucky seems to be at the moment 1 rare item, prolly a useless unique?


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The second improvement is around Corrupted Nexuses. They can be difficult and time consuming to find and often players progress in waystone tiers much faster than they can complete the Nexuses. We will be reducing the number of Nexuses needed to be completed to attain all your Atlas Passive Points and improving visibility of them into the Fog on the Atlas Map.


Why not give us points based on the map bosses and the tier we run as we had it in 0.1.0 and in addition we can earn further skill points by doing Corrupted Nexus nodes? It not only would balance the rewards of feeling of getting rewarded but also gives decent progress towards a atlas tree which we should be able to benefit from instead of having a constant feeling of wasting time doing maps....?


Последняя редакция: Ondrugs#1147. Время: 24 апр. 2025 г., 09:32:43
Last bumped24 апр. 2025 г., 09:18:56

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