My feedback for early access

As a long on and off player of poe, starting in 2017.
I cant remember when exacly this was but one of my first "powerful" builds was dark pact. I felt immortal. the damage and health sustain was working together like a clockwork (as i remember it...), anyway i fell in love with the power fantasy. where you could build a character that could take some of the biggest hits without dying, and at the price of single target dps i could clear everything around me with a press of one button.

Anyway, poe1 is still there but lately there are no updates, so question to you that reads. would you play poe1 or poe2 if they released the same league, one was easy campaign and the other was hard campaign. I know its probably not a good comparison because one of the 2 games have so much content. Id say this, one game has super advanced crafting and the other got hardly none. So lets say you play poe2 allready, then you know how to gear up, you go on trade site and buy what you need. so honestly its the same system if you dont know how to craft =P
And lets say there is a new player coming to play without knowing too much and looking up guides on maxroll or whatever, he starts a sorceress, do you think he would think the game is fun =) well, i dont think so...

This sounds more like a rant now so ill go with more constructive feedback.
This is my opinion.

-currency can drop at higher rate in campaign. and maybe overall, it feels like you wanted a new system to craft with exalted/chaos orbs and omens. does not feel great to grind for hours in the early game to afford to roll your lowest suffix to a total random stat.

-IF you want me to do a combos, dodge and weave, the combo better be something spectacular. not adding 2 additional things to the thing (get the meme?) that is allready feeling underwhelming.

-And as a usual poe2 minion league starter i am baffled that you cant figure out / dont care about minions to the degree of them going trough a doorway or small passages.

-the atlas system... and i am pretty sure i am not alone here. feeling the need to do maps you dont like or want to do to optimize gameplay, there has been good fixes or band aids for mapping. but in my opinion i would like to see a way to say "This map is now finished with what i want" and complete it. (maybe not credit for quest, but the node itself)
an ability to skip / deny or convert certain maps. i would gladly change out all my mire's for sandspit any day.

-And i guess, maybe ask someone that knows how a broken build works before you nerf everything about it.
Lets take pillar of the caged god stat stacker for example. where you basically gutted stat stacking as a whole. and cut the stat on the staff in half. made no sense to me. cause it was a solid leveling weapon. i guess we have rake str stacker (for now) that replacing it. but to me it seemed 2 people where not communicating with each other when hammering the nerf gavel on that..

i guess that is what i have in mind for now.

and to the ones that cared to read to the end, here is one for you.
Voltaic mark is the only spell in the game ( to my knowledge ) that is also a attack.
can chain react with itself, and with some mana on kill jewels + crown of eyes. could do some magic =P

This is based on my opinion, and i would say, if poe2 is not ending up as "my cup of tea" please release some leagues to poe1 so we can enjoy our power fantasy!
Last bumped25 апр. 2025 г., 05:50:39

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