Another Feedback and QoL/Changes suggestions
Hello,
I'm not a veteran, just a simple hack 'n' slash enjoyer with around 250 hours played (200 on Dawn of the Hunt). I've spent 50h on a Deadeye and 200h on an Amazon. This post reflects my personal opinion and experience, it is not an absolute truth. I'm just here to share my feedback and suggestions. Since support often gives generic answers and redirects us to the forums so that developers might see our comments, I hope this reaches them. So this message is mainly addressed to the dev team and game designers. Communication You don't need to respond to every complaint (yes, I'm one of them), but please communicate more openly about your short-term roadmap. A simple statement like "We're listening to your feedback and gathering more data to evaluate recent changes" would go a long way. It won’t satisfy every critic, but at least it shows you acknowledge the state of the game and are working to improve it. Early Access (EA) Yes, this is Early Access for a future free game, and not just a beta. It exists to test and improve the game. That said, microtransactions are already in place (and yes, I’ve bought some). To me, it feels like a disguised release, and I’m fine with that, because the game feels quite complete compared to many other EA titles. However, I hope it doesn’t become a never-ending EA used only to generate revenue. General Quality of Life (QoL) Suggestions Death log: Please add a death log with overkill damage and sources. It would help players understand what killed them and improve their builds. Being res-capped and still getting one-shot is confusing without feedback (need hp, need evasion, etc.). Precursors Tablet storage: Let us store these in the Map Stash Tab. It's too bad that paid stash tabs can't store related items. Currency stash affinity: Please allow Expedition currency to match currency affinity into the currency tab. Build Saving (QoL & Suggestion): Allow players to save current builds (passives, socketed skills, even gear). This would encourage experimentation without rerolling new characters. You choose this time to allow easy respect and ascendancy respect is cool AF really, I never played POE1 because of that, I want to test thing to be able to correct my path, and not start over again. Atlas QoL - Add a checklist or quest log to track Unique Maps completed for Atlas points. - Add a checklist or quest log to track Atlas Boss Passive points. The tooltip doesn’t update or reflect what tiers have been completed (e.g., 79, 80, 82?) and how to setup them. - Allow access to stash or Map Tab while in Atlas view, like with relic stash during Sekhema Trials. Trial of Sekhema (ToS) I enjoy the challenge overall, but dying to random one-shots or creep blocking with 1k+ honor left feels frustrating. Maybe allow the map to reset while you still have honor, and only fail once it hits 0. Running 4 floors and 4 bosses without dying to get 7-8 points feels excessive. Especially since there are some map layouts/traps that are really sadistic. I’d prefer a format like ToC for ascendant points (and the choice is mine ik) Trial of Chaos (ToC) It’s unclear that you need to complete 10 trials to get 3 keys and unlock the Trialmaster fight. The Ultimatum prompt just says "You can earn juicy points," which is vague. Some trial types feel underwhelming: - Survive timer: Too much downtime. - Escort statue: Clunky and unclear in purpose. Movement feels tedious. Debuffs and hazards lingering post-fight (like thunder circles) are frustrating. ToC feels weaker and less fun than ToS. Some debuffs are just annoying, not challenging. Class Feedback Smith of Kitava: The passive "Fire Spell on Hit" feels very limiting. Why can’t it trigger melee-based fire spells like Volcanic Fissure? This would greatly enhance hybrid fire-warrior builds. Deadeye: Since the Amazon's release, Deadeye feels left behind. The Amazon path grants huge DPS and crit from accuracy, while for example Deadeye's projectile bonuses are too niche or redundant (Gemini bow + suffixes, etc.). Consider letting Deadeye’s +1 projectile override restrictions on certain skills may be? Ironically, the best spear build is on Deadeye (Wind Serpent), and the best bow build is on Amazon (Lightning Arrow). About the Frenzy Mechanics: - Spear: 6 frenzy-scaling skills - Bow: Only 2 Deadeye ascendancy revolves around frenzy charges; Amazon has nothing related. Amazon has 2 unique ways to generate frenzy (Culling, Disengage), but both feel clunky in mapping. Combat Frenzy is fine, Sniper marks too. But it's the same gameplay on all frenzy related builds. I know that the plurality of builds may comes with the remaining class (druid/sword/axes/dagues/etc.) Also, Lightning Arrows feels very underwhelming after playing Lightning Spear. The visuals and impact aren't comparable. Death Penalty For a part of the game that is still about learning, campaign death resets are too punishing. Before patch 0.2.0, I almost quit due to the harshness of dying in endgame maps. Thanks for the post-patch improvements (big gg on dudes playing endgame before 0.2 tbh). If I wanted zero-death challenge, I'd play hardcore. In softcore, dying should not be game-ending or progress breaker. XP Loss Losing global XP for dying in a map is painful. Please consider only removing XP earned on that map. Same for Citadel Attempts and Corrupted Nexus, fail once, and your progress vanishes. That’s not difficulty, that’s punishment. Game Difficulty I love challenge. But there's a difference between challenge and punishment. A challenge teaches you something. Punishment makes you feel bad for playing. Some examples: - Overlapping AoEs - Very fast enemies - One-shot bosses - On Death effect - XP loss - Death = Map reset (even in campaign!) This kind of mechanic just makes me feel like someone at GGG wants me to pay for something? Final Act 1 boss is great, multi-phase, engaging, readable. But later bosses feel inconsistent, sometimes frustrating, sometimes boring. Boss fights should be a reward and a gameplay feature. Look at MMOs and ARPGs with well-designed boss mechanics. Give them unique phases, skill checks, and learnable patterns. Mapping Map resets on boss death: Why? Avoid people rushing boss to do rare after? if they do it before, it's the same? I don't get it, killing rares on a boss map doesn't help with completion so..? Just asking the meaning Delirium: Fun once you understand it, but not intuitive at first. Breach: Similar to Delirium, but more readable. Ritual: AoE spam + maps layout often leave no safe spot. Strongboxes: I skip all but uniques now. Too risky vs reward. Got OS by one lighting affixes (+ "freeze when opened" you can move before mob spawn, so not really relevant imo). Expedition: Some enemies (e.g., rune mages) feel unfair with nearly invisible, instant runic AoEs. Economy & Crafting & Loots I did not played endgame pre-DotH so I can't compare about loots drop differences. Currency drops are too low for meaningful crafting (ie. SSF) Just sayin', you can't say the currency drop is too low because you can't trade. That's people pricing the problem. I'd love in game Auction House. But I suspect web-based trade is kept to limit bots (via Cloudflare/captcha), but it makes economy less friendly. Miscellaneous Body-blocking mobs (like worms) spawn under you and trap you instantly. Visual clarity: On Death Effects, AoEs, overlapping layers make it hard to see what's going on. Queen of Filth: Buggy hitboxes during dashes. Tor Gul: Tanky, but boring fight with poor clear visual effect. Atlas Unique Map in desert (essence related): If you die before you spawn the boss, you lose the Atlas point. Final Words These are just my thoughts and suggestions as someone who's still progressing and discovering the game. I enjoy PoE2 a lot, but some systems feel unnecessarily punishing instead of challenging. Best regards to GGG and the community. Last bumped25 апр. 2025 г., 12:51:05
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" Have you been following the updates topic? Do you think they haven’t communicated enough about what they are doing? Here are the update posts after dawn of the hunt: https://www.pathofexile.com/forum/view-thread/3741050 https://www.pathofexile.com/forum/view-thread/3746205 https://www.pathofexile.com/forum/view-thread/3748698 https://www.pathofexile.com/forum/view-thread/3750853 https://www.pathofexile.com/forum/view-thread/3753015 https://www.pathofexile.com/forum/view-thread/3755277 https://www.pathofexile.com/forum/view-thread/3762865 https://www.pathofexile.com/forum/view-thread/3765101 0.2 has been out for 3 weeks pretty much exactly. Edit: I do really appreciate the tone of your post though even if I don’t agree with all the things you said, very level haeded and constructively put, we need more posts like these! Последняя редакция: RusinaRange#6285. Время: 25 апр. 2025 г., 13:12:50
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