Xesht, We That Are One – Level Should Grant Experience Points!
In an RPG, I expect that when I invest time into fighting creatures, my character gains experience points.
It just feels wrong that after rushing excitedly toward the endgame over the past few days — even buying the hideout with the same look as the Xesht level out of pure hype — I now realize that I don't earn any experience points in that level. I honestly don't care much about the fact that you don't lose experience there. Every character and player should enter such a level when they are ready for it. And if they die, they should also face the consequences (like XP loss), make adjustments, and then try again. Please give us the freedom to decide where we want to throw ourselves into battle to earn experience points. Best regards Last bumped26 апр. 2025 г., 09:01:49
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All pinnacle content should also drop gear or items that are worth the investment of the time spent to get their too. but they all do not.
really no point complaining about the 1% of your xp bar you did not get for beating it when the material reward is 1ex and the entry fee is 30ex to 3div depending on whjich one your doing. Последняя редакция: riotarchangel#2809. Время: 25 апр. 2025 г., 19:30:56
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Drops should be random — I have to disagree with you there.
But I keep running this level constantly. In the spirit of a role-playing game, I should also be gaining experience from fighting. Edit: In Season 0 it was my way to level 91-96 with good vibes Последняя редакция: Lettik1993#0785. Время: 25 апр. 2025 г., 21:08:58
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Okay. Then you should be able to lose xp when you die to him then
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" " Modern players vision " , at least , u r fun ! |
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You know what. You are right. In fact I'd like to take it a step further. If I fight any boss that means I'm spending time fighting him. My time is valuable.
So if I die to a boss that means my time has been wasted. If the game actually respected my time I wouldn't die to any enemy because that would be wasting my valuable time. Devs can you please make me immune to damage so I do not die to any boss. Don't you dare try and waste my valuable time. | |
" Yes, absolutely — that's what I said earlier. Characters or players who die should live with the consequences (like XP loss), so they are encouraged to adjust their character and try again. But ultimately: whether I'm clearing my way up or fighting the boss — as soon as I kill something, I should be getting experience for it. |
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" AH okay misunderstood you then my bad. The reason why they made that change recently was because people were crying over xp loss when fighting pinnacles. So you can thank them for that | |
They got rid of the experience and experience loss because 90% of players only fought the pinnacle bosses while on empty XP. They aren't worth the XP loss, they didn't drop any loot or xp that was worth the xp loss.
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" they didnt drop any loot "
from the wiki : Beyond Reach 25% Xoph's Blood 15.3% The Pandemonius 15.3% Choir of the Storm 15.3% Hand of Wisdom and Action 13% Skin of the Loyal 6% Controlled Metamorphosis 10% Xesht's Reliquary Key ~1.5% |
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