TOO MUCH monster diversity in some maps - lack of identity

I'm encountering Orok Shamen and the golems from act 2 in Crypt.

For me this is disappointing, the map loses its identity when you bring in monsters from every act and every "biome".

Orok Shamen feel out of place, as do the golems.

In general if you add too many random monsters in maps, the maps lose their identity and they are no longer fun.

I like when I see "Crypt" that I am going to meet lots of undead, and I would argue it should be almost exclusively on theme 90% of the mobs should be undead skeletons, lich etc. Or monsters from Act 1.

I would argue also it is good that maps are a way to re-experience campaign, another reason to stay on theme and not mix and match creatures from every act.

TLDR A little too much monster diversity, please make maps more unique - each map should have its own feel and set of creatures that make thematic sense.
Last bumped26 апр. 2025 г., 07:01:18
make Crypt the only map with Eternal Knights while youre at it GGG

i like this idea
go vaal factories then

theyre pretty homo...gen

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