Trial of the Sekhema Damage Sharing
It appears that at least some sources of damage--maybe traps?--are shared in multiplayer. I was damaged a few times when I was standing still far from harm's way, presumably because my party-mate had run into a trap or something. I hope this is a bug and you can fix it.
If it is intentional, please reconsider. There are plenty of non-exploitative strategic reasons why you might want one party member to, say, go past traps and hit levers for you, and it doesn't seem reasonable to punish people playing co-op for trying to be strategic. Last bumped1 мая 2025 г., 00:30:31
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" Yeah, it looks like all honour damage is shared in trials, makes it really hard to complete if you're going through it with somebody else since the mobs are tankier and hitting both of you. |
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Weird. I would love to have been at some of the early concept meetings; they made a lot of decisions that seem deeply inimical to co-op play. They've improved co-op mapping, so hopefully they'll improve co-op trials soon, too.
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+1 for changing this.
It’s also weird that high level characters get more honor. This results in them for example being able to take 5 hits and shrug it off, but in the meantime their lower level party member is dead 💀 |
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