Loot Idea: Higher chance of Higher Mod Tier from unique encounters
It sucks when you kill a boss or take part in a unique encounter that every single thing they drop is worthless
Even if it has an interesting modifier its a low Tier 1 or Tier 2 and just fodder for dismantling I feel that when you kill certain mobs, the loot they drop or loot obtained in specific circumstances should have an increased chance of being more interesting possessing higher tier mods on them (unique item mods unaffected) Here's some examples: 1st time clear of story boss encounter (Normal): - 1x High tier modifier: Much Higher Chance 1st time clear of story boss encounter (Cruel): - 1x High tier modifier: Much Higher Chance - 2x High tier modifier: Slightly Higher Chance Repeated story boss encounter clear (Normal/Cruel) - 1x High Tier modifier: Slightly Higher Boss Encounters (maps) - 1x High tier modifier: Much Higher Chance - 2x High tier modifier: Slightly Higher Chance Rare Mob Kill: - 1x High Tier modifier: Slightly Higher Wisp affected white/blue mobs: - 1x High Tier modifier: Moderately Higher Wisp affected Rare/Boss mobs: - 1x High Tier modifiers; Moderately higher - 2x High Tier modifiers: slightly higher (maps only) Wisps are the season mechanic so they should be very desirable for the player to engage in and farm This could also apply to superior quality and special modifiers on gear showing up more. Last bumped1 мая 2025 г., 13:40:46
|
![]() |