Post mortem damages

At any point in the game, when a rare/magic mobs dies, His ongoing spell and aoe should stop making damage.

Here is the usual situation in game:
1. Leap slam in a pack
2. Boneshater the life out of them
3. Mobs is dead but had cast a stupid bomb/aoe
4. Warrior full armor, 450 strength, 75% block goes BYE BYE
5. Me not having fun

The loot and everything else is fine now but mobs damage and life/armor scalling in still shit.
Last bumped3 мая 2025 г., 15:46:39
agreed. on death effects are NOT fun in an ARPG.
There is indeed too much after death effects, and other stuff that just cant be seen under the mass particle effects going on in this game.

But, given how much people were not impressed with volatile plants, and given how GGG stealth buffed the volatile plant mod... People should be careful of complaining about all the death effects, as they will prolly just add more.
GGG - Why you no?
I mean, I don't see why they would, it's not fun period and latsing aoe after the death of the mobs are not fun nor pleasant to play against. Just seeing your divine orb sitting in a puddle of explosive frost aoe while you are rushed by mobs is so stressfull given the fact that dying is losing the loot.
The on death affects and sht like volatiles chasing you across the fkn map long after the enemy is dead is simply pathetic cheap developers making the game difficult for no reason other than to troll kill players so they spend more time in game, bumping up that Tencent quarterly report

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