Loot: bad luck protection should not be limited to first kill

In this patch, the bad luck protection during campaign is limited to the first time you kill a boss.

The result is that a player who has bad luck could very easily be facing the exact same bad luck again and again, effectively enjoying zero protection.

The protection should be always active for all of the campaign.

This encourages players who are having difficulties pushing forward to go back and farm already completed maps.

Limiting the protection to once only, is literally demanding that players get lucky, else their loot will actually be worse from the second time onwards.

The decision simply doesn't make sense.
Last bumped7 мая 2025 г., 16:24:32

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