A better way to handle using currency in maps

RE: https://www.pathofexile.com/forum/view-thread/3779014

Instead of giving each interactable object (strongbox, essence, ...) a set of "QoL" action buttons that could interrupt player inputs, allow us to keybind currency instead.

Pressing the relevant keybind would then apply the bound currency (e.g. orb of alchemy) to whatever object (e.g. ornate strongbox) is under the cursor, which is in my opinion a far better approach for users if no technical limitations prevent this functionality.
SSF
Last bumped4 июн. 2025 г., 14:10:55
Why can't all objects that can accept currency in maps just automatically inherit the currency we have already invested in the waystones?

I really feel it's clunky (and disrupts the flow of combat) to bring currency into maps "just in case" we run into these objects.

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