Value the Players TIME!!

I cant say it often enough, but Path of Exile 2 is an absolutely uncasual friendly game. Even more than Path of Exile 1. Because it does not value the players time.

I list some reasons why that is the case:
- Crafting is basically RNG which wastes time
- good Omens are way to rare (more omens would make crafting way more predictable)


- Campaign is awfully long (way longer than POE 1)
- Movement Speed
- Dead Ends in areas
- Area Layouts


- Navigating the Atlas wastes time. Taking Maps that are bad is a waste
of time


- Grinding in endgame wastes a lot of time. Especially Rituals.


- missing Quality of Life (auto looting currency, better/faster trading
there is many more)

There is probably more reasons why its case.


People who dont have a lot of time to play and are therefore casuals. U cant be a hardcore player when you dont have a lot of time. Probably wont play in a league for long which will reduce Player Retention. That might not be visible yet, but everyone who is interested in the game will have finished the Campaign a couple times at one point and the interest in the Campaign will lessen drastically. The Campaign is long and you cant really speed it up. Which removes motivation to even play the campaign once more because it would feel like a wast of time.
Why play through the Campaign which already wastes your time when the Endgame will also waste your time. A casual player wont invest the time. When they get nothing back unless they increase their playtime. Which they cant do because they dont have the time. As a result they will stop playing, there isnt a reason to continue playing.

Yes not everyone will do that, but there are definitely people who will not come back for another league because of aforementioned reasons.
Последняя редакция: Alzucard#2422. Время: 16 мая 2025 г., 12:52:38
Last bumped17 мая 2025 г., 11:34:07
How much time do you put into the game, or have open to play? 2 hours a day? 1?

My gripe is that the game is such a slow grind that I put it down. There is not enough return on my time investment to keep me engaged.

I put in about 4 hours a day, 6 days a week to the game. Poe1 on the other hand, during league, I will be playing 8 to 10 hours a day, then taper off to about 6 hours a day, 6 days a week at least, for most of the league, unless it really sucks. I played Kalandra for the whole league. So what is suck to many is enjoyable for me.

However, here, in poe2, I just don't see it. I do some waystones, I get some exp, maybe a divine here and there and some exalts, etc. But nothing to keep me improving or making actual steps towards a goal. More like quarter steps, and that dissuades me from continuing more than a little bit.

To address specific issues you brought up:
* I see the larger vision for crafting, and see how open it is to improvement. So I don't use it to much, but look forward to it after 1.0.
* I don't like ritual, so I rarely engage in it. So omens are always available for me.
* Campaign is being adjusted, so I don't see it being a slog much longer. Longer than poe1, but not because of area size or complexity.
* I think there are options for movement speed to change. I think it will happen closer to 1.0 or later.
* They are also adjusting that. But they do suck when they have no purpose.
* Layouts are improving. So keep an eye open.
* I am not a big delve fan, but I am fine with the atlas here. It would be nice if there were ways to rerun locations. No mods outside of tower influence and map mods, but still something you could do.
* I like the incremental growth for endgame. It sounds like your audience with the king is the issue?
* As much as I would like auto-picking craft currencies, it has always been a choice. I mean, we could always choose to put some on the ground to make room for a rare/unique item, so I could say, why not auto-pickup everything that isn't a gear item?
"
Seikojin#1601 написал:
How much time do you put into the game, or have open to play? 2 hours a day? 1?

My gripe is that the game is such a slow grind that I put it down. There is not enough return on my time investment to keep me engaged.

I put in about 4 hours a day, 6 days a week to the game. Poe1 on the other hand, during league, I will be playing 8 to 10 hours a day, then taper off to about 6 hours a day, 6 days a week at least, for most of the league, unless it really sucks. I played Kalandra for the whole league. So what is suck to many is enjoyable for me.

However, here, in poe2, I just don't see it. I do some waystones, I get some exp, maybe a divine here and there and some exalts, etc. But nothing to keep me improving or making actual steps towards a goal. More like quarter steps, and that dissuades me from continuing more than a little bit.

To address specific issues you brought up:
* I see the larger vision for crafting, and see how open it is to improvement. So I don't use it to much, but look forward to it after 1.0.
* I don't like ritual, so I rarely engage in it. So omens are always available for me.
* Campaign is being adjusted, so I don't see it being a slog much longer. Longer than poe1, but not because of area size or complexity.
* I think there are options for movement speed to change. I think it will happen closer to 1.0 or later.
* They are also adjusting that. But they do suck when they have no purpose.
* Layouts are improving. So keep an eye open.
* I am not a big delve fan, but I am fine with the atlas here. It would be nice if there were ways to rerun locations. No mods outside of tower influence and map mods, but still something you could do.
* I like the incremental growth for endgame. It sounds like your audience with the king is the issue?
* As much as I would like auto-picking craft currencies, it has always been a choice. I mean, we could always choose to put some on the ground to make room for a rare/unique item, so I could say, why not auto-pickup everything that isn't a gear item?


Spent around 900 Hours on 0.1 and i joined 1-2 weeks late to the party. I played several Hours each day. Sometime 5 sometime 10 it depends. Didnt play every day. I have some health related issues that prevent me from playing every day.

I just went and decided to think myself into someone who doesnt have much time to play.

Yes i was mostly talking about King of the Mist is hard to actually get into. But its not the only issue. Expedition can also take a pretty long time.I went 20 expedition maps without any actual expedition drop.
"
Alzucard#2422 написал:
Spent around 900 Hours on 0.1 and i joined 1-2 weeks late to the party. I played several Hours each day. Sometime 5 sometime 10 it depends. Didnt play every day. I have some health related issues that prevent me from playing every day.

I just went and decided to think myself into someone who doesnt have much time to play.

Yes i was mostly talking about King of the Mist is hard to actually get into. But its not the only issue. Expedition can also take a pretty long time.I went 20 expedition maps without any actual expedition drop.


It is not a problem related specifically with the game itself, but with its monetization. It is a PVE game-as-service after all. They can't develop enough content to keep players engaged during the short development cycle they have to do, so they need to mask it with long grinding mechanics, specially for endgame content.

Most PVE games-as-service (if not all of them) use some kind of strategy like this to extend played time.
"
DEvil27#6183 написал:
"
Alzucard#2422 написал:
Spent around 900 Hours on 0.1 and i joined 1-2 weeks late to the party. I played several Hours each day. Sometime 5 sometime 10 it depends. Didnt play every day. I have some health related issues that prevent me from playing every day.

I just went and decided to think myself into someone who doesnt have much time to play.

Yes i was mostly talking about King of the Mist is hard to actually get into. But its not the only issue. Expedition can also take a pretty long time.I went 20 expedition maps without any actual expedition drop.


It is not a problem related specifically with the game itself, but with its monetization. It is a PVE game-as-service after all. They can't develop enough content to keep players engaged during the short development cycle they have to do, so they need to mask it with long grinding mechanics, specially for endgame content.

Most PVE games-as-service (if not all of them) use some kind of strategy like this to extend played time.


I disagree here. Making Grinding Content longer does not translate to more money for developer. In this case specificaslly. In otehr games it is the case which are mostly MMORPGs or Loot Shooters. Games that have a persistent world. And dont release new leagues constantly. Yes tehre is standard in POE, but not a lot of people actually play standard a lot.

In POEs case it doesnt really happen. The Developer makes the most money when a league starts - through their packages for example. Or new Players coming into the game and buying stash tabs for example.

I very sure that having less Grind in the game wouldnt impact the monetary profits of the developer.

Even if it does it wouldnt impact the Campaign. There isnt a reason to make the campaign longer.
Main time waste is trading and campain. Let us skip campain then we already done it by one character at league. i will never make another character at same league its boring and you know it "time waste"
"
Alzucard#2422 написал:
I disagree here. Making Grinding Content longer does not translate to more money for developer. In this case specificaslly. In otehr games it is the case which are mostly MMORPGs or Loot Shooters. Games that have a persistent world. And dont release new leagues constantly. Yes tehre is standard in POE, but not a lot of people actually play standard a lot.

In POEs case it doesnt really happen. The Developer makes the most money when a league starts - through their packages for example. Or new Players coming into the game and buying stash tabs for example.

I very sure that having less Grind in the game wouldnt impact the monetary profits of the developer.

Even if it does it wouldnt impact the Campaign. There isnt a reason to make the campaign longer.


Loot shooters frequently use PVP elements, which are much more dynamic, and MMORPGS, like FFXIV, do make frequent small patches that add boss fights and dungeons with rewards that you can farm or have a limited drop per week, for example. I can't say that all games-as-service are like that, but I can say that most of them are. It is a clear standard in the industry.

That said, back to Poe situation. I know we are talking about poe2, but it is too early to talk about the current state, and it is clear that is going to follow poe1 business model, so lets take poe1 situation as example.

If you look how it currently works on poe1, you will see a 3-month development cycle to create a content worth of two week of gaming time. If you look at charts, you will see that after that time number of online players get really low, streamer start to stop playing that and social media doesn't show much content about that anymore

With all those time-sinking mechanics, it only last hot during two weeks. Now, imagine how long it would last if you strip it from those "annoying mechanics". Two days? A weekend? Surely much less than a week.

Be honest: Do you think that a game-as-service would survive a 3-month development cycle if most players could complete whole content in a weekend?

It is not only about the hype pre-league. They need enough content to keep community engaged for while for that to work as advertisement on Twitch and Youtube and other social medias (content creators).

We can discuss about overusing a grinding mechanics. They could make things a little bit easier here or there, but grinding mechanics will always exists in this game in some degree.

About campaign specifically, I don't think it is that long. The problem actually is having to redo it. That is the actual "annoying mechanic" they use to extend playtime. As I said, we can discuss if they are too long or not, but redoing that will always be "annoying" in some degree, because it is there exactly to be a time sinking, like all grinding mechanics.
"
outlander19900#0213 написал:
"
mnikita#6395 написал:
Main time waste is trading and campain. Let us skip campain then we already done it by one character at league. i will never make another character at same league its boring and you know it "time waste"


I dont see a problem with that provided they can implement it properly and those who wish to level properly through campaign are not at a disadvantage somehow.

No idea how much they would need to change to make that possible.


Not saying GGG should implement Campaign skip, but they should have at least an option to do it - who want to skip uses it, who do not want leave it alone. But, they know if they put a skip button at character creation after clear the campaing once.... it WILL be used more them some are willing to admit.
Последняя редакция: Fhrek#4437. Время: 17 мая 2025 г., 11:34:45

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