The Great Wildness?
PvP based zone where on death players lose all equipment?
Players do not lose jewels in tree or socketed skills On death players equipment is turned into PvP currency by the game. The amount of currency determined by the items lost. PvP currency redeemable at vendor where you can gamble for increased odds on specific mythic uniques and uniques with higher general rolls and smaller roll table. PvP currency also redeemable for guild donation reputation tracker Idea should be a static map that doesn’t really change with levels of interaction such as caves and dungeons being randomly generated as on or off. Completely separated from the rest of the game canonically on some expansive island with a history of driving adventures insane with bloodlust and greed. Include monsters with revive timers that are problematic and give players buff to mitigate other player damage at a higher degree than monster damage. Последняя редакция: Lore#3772. Время: 8 июн. 2025 г., 16:26:26 Last bumped8 июн. 2025 г., 17:12:12
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Why would anyone want to do this? Most high end builds literally take hundreds of hours just to get the items they need at the stat levels required. Might as well just delete the character at that point.
That and it's going to be dominated by primal strike one shots. Or rake one shots. Or spell echo arc one shots. It'll just be "who pressed the button first" Последняя редакция: DankWeebTrash#7386. Время: 8 июн. 2025 г., 16:27:44
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" Exactly, who’s going to be doing PvP in a fully decked out build they could lose in an instant? People will find middle ground and value the lesser equipment for the usage of PvP and some will risk high end gear. Eventually it’ll boil down to skill and planning. As for why they should do it, it gives players a new activity and something to build a community around. As well as giving guilds a better purpose for the future. There is an equal and opposite reaction for if someone dives in with full tier gear and is risking bank amounts of PvP currency, you just jump them with your top tier gear. Последняя редакция: Lore#3772. Время: 8 июн. 2025 г., 16:29:41
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" Not really. It'll be dominated by someone who can afford to lose their gear and one shot anyone who comes in. They'll just player farm at that point. I played Ark. I did this exact thing. Set up kill zones on the spawn and murdered anyone who entered instantly. Последняя редакция: DankWeebTrash#7386. Время: 8 июн. 2025 г., 16:29:26
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" There are ways to prevent this. And you’ll only get one shot if they don’t balance the damage mitigation appropriately They can also have area levels that start at level 1 and only players of the same level can attack each other in that area. With a .5 level penalty for each area level. At area level 50 a level 75 could attack a level 100 or a level 100 could attack a level 75 Последняя редакция: Lore#3772. Время: 8 июн. 2025 г., 16:35:20
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" Unless they also take away all of your passive it won't work. Shock plus lightning exposure builds will put your resistances at at least -20% even if your running a 90% resistance smith of Kitava. Последняя редакция: DankWeebTrash#7386. Время: 8 июн. 2025 г., 16:35:23
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" They can have area penalties for over performing stats. They can even cap dps in the area. They can pretty much do whatever they want. The point is it’s more than doable and all those ghosts you fear are a single line of “this area always has this penalty” code Последняя редакция: Lore#3772. Время: 8 июн. 2025 г., 16:37:01
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" I'll be real. Could they? Potentially... but they haven't even been able to balance PvE. You think they can balance PvP? I hate to be that guy... but there is nothing in this game designed to have a fun PvP experience outside of instant death. Последняя редакция: DankWeebTrash#7386. Время: 8 июн. 2025 г., 16:39:40
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Cap DPS and then slows and electrocute are busted. Cap CC and now movement speed is busted. Cap movement speed and now tankiness is busted. Cap tankiness and now we aren't even playing PoE2 anymore?
The skills alone are enough to make the entire pvp experience unbalanced. Curses, slows, blinding, freeze, etc. All of it is designed to be used on mobs that don't have agency. They would have to disable most skills in the game to make the PvP even fun. Последняя редакция: DankWeebTrash#7386. Время: 8 июн. 2025 г., 16:44:49
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Is funny how many of you have an opinion of “instant death” widdled in you from other game experiences.
PvP doesn’t even exist here yet and you’ve judged what it will be before it exists because of your past experiences with other games. You are basing your argument off of damage numbers applied to other monsters in the game. When I say it’s as easy as isolating the over performing stats and applying a line of penalty code as well as player damage mitigation boosting for that area it is literally that easy. Will over performers pop up here and there? Yeah. Can you just apply a new area penalty to balance? Yeah. The problem is too many of you want perfection. RuneScape is still popular for a reason. Someday people will figure it out It’s a very simple equation. Like so infinitely simple that it’s laughable no one else can implement anything even close. It’s a visable formula if you care to figure out how it did what it did. A bunch of red strings that connect with each other. God forbid people copy what is literally the most successful game of all time by the metric of time vs player. Innovation is just copying the success of others with your own touches. But everyone and their mother has to try to reinvent the wheel and sell a square wheel at double cost. Humans are a laughable species. Последняя редакция: Lore#3772. Время: 8 июн. 2025 г., 16:48:43
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