Kitava's Temper Weapon. Simple fix.
GGG, you're trolling, and you know it.
There’s no way you’re adding curses that punish you for standing still while including this abomination of a skill. There’s a simple fix, though. Remember the Monk and his Bell? Maybe Kitava could have an Anvil with pretty much the same mechanics? How It Could Work: Kitava uses the Anvil, which counts as an enemy. Every time you hit it, you gain 4 exerts. You can hit it up to 4 times. The Anvil itself has a big stun multiplier (to CC mobs) and a large AoE, but low damage. This is key—if the Anvil deals zero damage, your first hit would be wasted. From the second hit onward, you get a Tempered Weapon exerted attack, making it worthwhile to stand still and stack the exerted buff. What If Kitava Doesn’t Use Autoattack? This actually fits your overall "comboing" philosophy. To get the buff, you’d need a fast attack, but it’s not wasted since the Bell (hopefully) will have an effect, like the Monk’s Bell. Afterward, you can use whatever skills you prefer, like Leapslam + Boneshatter or anything else. Why This Change Matters: The biggest issue I have with the Anvil right now is that it’s insanely hard to sustain during long fights. For example, Breach can spawn monsters for a minute or so, and during the fight, you have to deliberately find a safe spot to cast the Anvil—which isn’t always possible. This often leaves you surrounded while casting, which makes zero sense, especially with mobs like the one that shotguns you (it has a visible aura and is MASSIVELY overtuned, btw—please nerf it). Honestly, nobody plays anything other than Leapslam, Earthquake (only viable on Titan), or autoattack. This change could actually support the archetype and make it more viable. Last bumped10 июн. 2025 г., 06:17:20
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