Leap Slam feedback

Hello.

In Dawn of the Hunt, I've played Leap Slam and noticed it's not like PoE, monsters can track your position with projectiles, even when you're in the air, they are not missing. Also, you're still taking damage from the ground, even in the air...

In PoE, you can jump over projectiles and traps from the floor. In PoE 2, this are not happening.

Still, amazing game, want to play it more.

Cheers.
Last bumped16 июн. 2025 г., 17:35:24
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Gackuto#6431 написал:
Hello.

In Dawn of the Hunt, I've played Leap Slam and noticed it's not like PoE, monsters can track your position with projectiles, even when you're in the air, they are not missing. Also, you're still taking damage from the ground, even in the air...

In PoE, you can jump over projectiles and traps from the floor. In PoE 2, this are not happening.

Still, amazing game, want to play it more.

Cheers.


Leap is one of the many suicide skills in juiced maps. Like most of the other mace skills, except totems.
It feels like devs are expecting us to use Unwavering Stance for all Mace Skills and Leap in particular as the new dodge, which I find idiotic, considering the fact that you can't accurately predict how far the toon will leap in relation to it's current position and the cursor.

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