True Successor? Not certain.
I have been playing PoE1 and I'm struggling on the decision to either build spell suppression/defense or go straight damage in tier 9-10 maps.
Here's the thing... if I go straight for damage; it's boring, I lose story, I don't even see unique boss mechanics. If I go defenses, I lose interest because I stand still for minutes. I get why they want "meaningful combat". My biggest issue with both games is not knowing what things do for damage or what my passive tree nodes are actually doing because of aword. The answer I get from the community is "use Path of Building". Great -- I've done that. It still doesn't tell me if my 50% cold resist will work for the map I'm going into... it's random what rare mob I'll get. One map it may work and another I may get nuked. PoE2 is the exact same way. Unless I build pure damage, the mechanics will decimate me. What I would love to see in PoE2 is death feedback, some sort of in-game tip system for how to build for certain pinnacle bosses, and a much better system for knowing what my passives are actually doing. and yes, I know you can highlight nodes in PoE2 and it will show you what gets added -- but this does not work for everything; I have a lightning deadeye who converts 100% of damage into Chaos damage with a Bow. 100+ to lightning damage is more beneficial than 100+ to chaos damage because of math. However, that 100+ chaos damage says it'll increase my DPS much more than that 100+ to lightning. The kicker? Path of Building doesn't account for certain jewels I'm using to boost my damage that change the passive tree. PoE in general lacks feedback and every tier of player needs feedback to progress. Last bumped26 июн. 2025 г., 15:48:07
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Dude.
You want someone to take your hand and tell you how to build a char? As an game option. You can literally check youtube on this. |
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" " Those are the same thing. Why would I want to rely on YouTubers? The build I'm using in PoE2 is not a meta build I made it myself with the limited feedback. However now rather than holding down a key and seeing "oh this gives me more damage", I am tied to an excel sheet. Great comment /s |
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Great suggestion /s
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There's a different section on the forum for build questions, and I think the subreddits are pretty good for that.
General comment about PoE1: maxing spell suppression is never a bad choice. A lot of boss one-shots come from spell AoEs. |
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" I've read through a decent amount of the build questions and I check the subreddits daily. This was meant as feedback. Both games I feel have a genuine problem with feedback systems that help a user progress. PoE2 is on the right path; but it's still a pain having to whip out excel to properly figure out where I'm at. " For spell suppression - I have around 70% to dodge spells with acrobatics. 75% Fire, 50% Lightning/Cold, 44% Chaos resist. 1.6k HP, 500 ES. Since I get one-tapped, I'm assuming it is my health/es pool. I can sacrifice some spell suppression and chaos resistance but the gain on health/es doesn't do much. That or my lower resists are the problem... and the damage numbers are too big for my comprehension of what "50% resist" means. As I said -- for me, it's the end-game feedback that is lacking. It would be nice to have something to have to test without massive exp loss or having to use tools that aren't quite where I am (in PoE2). I don't see why endgame needs to feel like a part-time job where I need multiple monitors to progress. |
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