New Warrior Passives - Athletics & Armour Proficiency
For upcoming Content Patch 0.3.0, I would like to see a new "Athletics Node Cluster" added to the Warrior passive tree that provides a modest movement speed bonus and located close to the beginning of the tree. This would help offset the movement speed penalty from equipping STR armour and shields and generally help this melee class close the distance. Warrior feels slow and cumbersome and this would help alleviate that problem...
Warrior Tree - Athletics Node Cluster • Athletics (4 Small Nodes): 3% Increased Movement Speed • Armour Proficiency (1 Notable Node): Equipped Body Armour and Shield no longer imposes Movement Speed Penalties Последняя редакция: CharlesJT#7681. Время: 21 июл. 2025 г., 15:52:44 Last bumped23 июл. 2025 г., 04:38:06
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honestly im never gonna play "heavy" armor because of the movement speed penalty unless they change it
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" Yes, there should be a passive that removes movement speed penalty on heavy armour for the warrior. |
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And Devs should buff all the passives that providing "increased armour to 20% instead of 15%.
Armour passives compared to ES are very weak. There is no balance. |
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" Agreed, I'm hoping they do a big buff to armour in upcoming patch 0.3.0 in August, but I also hope they add a few passive movement speed nodes to warrior tree as he is too sluggish. Последняя редакция: CharlesJT#7681. Время: 21 июл. 2025 г., 15:49:21
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" If Armour still remains as it is after patch 0.3.0 a lot people will quit the game. It's a big issue balancing defences and right now Armour doesn't exist! New coming classes related in Armour shouldn't encounter this mess that is very disappointed as 2 previous patches didn't bring any difference. Personally i think in P.Tree the area between Warrior and Merc should be significaly buffed not only in armour nodes but also need rework and other defences to be added similar to 'Heatproofing'. |
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