Please add those 'hazard rays' from DD mob skills to all damaging ground skills of mods
The initial graphic for some ground effects can be easily obstructed but for DD type skills (orange default and chaos version for cultists) we get these rays. those are very clear indicators damage is incoming as soon as the ability was triggered giving a good amount of time to prepare.
Please add those rays to: -fat lady curse pop -vile hag curse pop -ferudin caster (cloaked mage figure with red accents) -and even for that big area spell from Expedition casters (unlike in logbooks where these are clearly visible, the initialization graphic can be very hard to spot in maps) also i'm not sure if the snek ladies from act2 are undertuned but their curse pop, and those big red spells that end with big blood/red sphere barely do any damage. I'm mentioning it because the visuals overrepresent the threat here. maybe bump up their damage? if so add the rays to the curse pop here as well Last bumped18 июл. 2025 г., 16:43:25
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