Delirium right beside checkpoints that you can't avoid

Since you are going to force us to run through the Delirium mirror because there is nowhere else to go to progress the map and its right beside the checkpoint, how about you make it so players can turn off Delirium? That way they don't die over and over again and lose all of the experience in one map because the Delirium is unavoidable, the respawn is at the checkpoint surrounded by the enemies that killed you right next to it, and the crossbow ammo isn't actually loaded when you spawn into the middle of the crowd every time. I am a very experienced player who started in 2014. I have over thirty builds in POE2. And, this mechanic is ridiculous, especially if you are not focused on a Delirium build. Don't you think it is time to address this problem after 3/4 of a year of it being a major issue for players? Chaos plant tracking mechanics could at least be avoided, ffs. And, you addressed that playable problem.
Last bumped19 июл. 2025 г., 14:56:32
By the way, I do actually have basic bolt turned off from rotation. Don't know why you have basic bolt auto load upon death and make it so you have to load your weapon immediately upon spawning into the checkpoint upon surrounded death by the enemies that will kill you right where you spawn in.
Yea for example in trenches where you can't avoid anything....
There is an option to stop the encounter, if you don't want or can't run it.
HC SSF. What else? Ruthless when?

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация