exile "buff" or in reality nerf to make them barelly spawn

that "x6 times" buff did nothing, exiles now barelly spawn and drop barelly nothing like you have to go throught trouble of killing them (if your build sucks in pvp) and get like 1 yellow when you can kill 10 elites and get some currency and like 5 - 10 yellows. exiles right now in literal shitter, tou didnt buffed them, you just nuked em from existance like mamonth's

DOE THIS LOOK LIKE RARE SPAWN EXILE LOOT FOR YOU?!
Last bumped21 июл. 2025 г., 15:04:51
This is baby content.

poe2 ties all loot to rarity, even more so than poe1 used to at its worst (they learned literally nothing from archnemesis league and all its failures).

You need to stack rarity/quantity via waystone and tablet mods plus preferably some more via gear. You can literally vendor all other maps instantly as it is a waste of time to run them.

Good design, glad we took the opportunity with this 'sequel' to improve on antiquated systems from eons ago... why try to come up with something inventive when you can copy and paste right?
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arandan#3174 написал:
This is baby content.

poe2 ties all loot to rarity, even more so than poe1 used to at its worst (they learned literally nothing from archnemesis league and all its failures).

You need to stack rarity/quantity via waystone and tablet mods plus preferably some more via gear. You can literally vendor all other maps instantly as it is a waste of time to run them.

Good design, glad we took the opportunity with this 'sequel' to improve on antiquated systems from eons ago... why try to come up with something inventive when you can copy and paste right?



main issue is that they low ball on how much usefull mechanics and their drops are , and then they just cut that usefulness by 2x times because someone in balancing team clearly hates us (players) this just unhealthy upproach . and gear that exiles have is strictrly preditermined when they spawn in. i dont think rarity has to do with anything here
Последняя редакция: TOP_BOMJIK#4977. Время: 21 июл. 2025 г., 13:54:17
I don't really understand what you mean by rogue exile loot being 'predetermined when they spawn in'. Items upgrade from magic to rare and then high tier rare based on ... rarity.

This is such daft design it is beyond comprehension that it was green lit by a studio with over a decade of experience in the genre.

Granted the loot system is even worse in poe1, but tying everything to stacking one modifier until your nose bleeds is almost as bad and certainly beyond lazy.
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arandan#3174 написал:
I don't really understand what you mean by rogue exile loot being 'predetermined when they spawn in'. Items upgrade from magic to rare and then high tier rare based on ... rarity.

This is such daft design it is beyond comprehension that it was green lit by a studio with over a decade of experience in the genre.

Granted the loot system is even worse in poe1, but tying everything to stacking one modifier until your nose bleeds is almost as bad and certainly beyond lazy.



like game checks gear and says if exile has unique and exile is spawned with a map, not when player approaches it , so their gear predetermined by the location, not by player luck
Yes and if the maps has 200+ rarity then it'll affect what items that exile will spawn with. ALL OF THEM.

If you are running exiles with 0 rarity on your maps and expect to see tier0 uniques you might have a better chance with winning the next lottery draw.
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arandan#3174 написал:
Yes and if the maps has 200+ rarity then it'll affect what items that exile will spawn with. ALL OF THEM.

If you are running exiles with 0 rarity on your maps and expect to see tier0 uniques you might have a better chance with winning the next lottery draw.



ye that is majorly sucks like why did they introduce mechanic and be like AH THIS IS USEFULL ONLY FOR MAPPING LMAO . and yet you can meet exile since tutorial of cruel
Последняя редакция: TOP_BOMJIK#4977. Время: 21 июл. 2025 г., 14:26:55
This is obviously feelycraft on my part, since I don't know how things work under the hood.

I've played a fair bit in this league and from my experience area rarity affects the quality of their drops. I might be wrong, but every time I have to run empty maps in order to path to towers (another wonderful 'improvement' - thank you) they drop literal diddly squat.

Their equipment is also probably influenced by area level, so the chances of getting anything useful during campaign is close to nil.
normally I would leave a comment about how all those stunning graphics and animations are wasted by whoever behind these gameplay decisions, but at this point everyone have already seen it.
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arandan#3174 написал:
This is obviously feelycraft on my part, since I don't know how things work under the hood.

I've played a fair bit in this league and from my experience area rarity affects the quality of their drops. I might be wrong, but every time I have to run empty maps in order to path to towers (another wonderful 'improvement' - thank you) they drop literal diddly squat.

Their equipment is also probably influenced by area level, so the chances of getting anything useful during campaign is close to nil.


that just makes sence. since they spawn in initially not when player approaches them

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