[Crash] Access Violation in nvwgf2umx.dll (PoE 2 + RTX 5090, DX12)
Hello, I'm experiencing consistent crashes in PoE 2 during zone loading and occasionally during combat. I'm playing a Lich + Minions build, which generates a high volume of visual and entity effects. The game crashes to desktop without any error message. System specs: GPU: RTX 5090 (tested drivers: 552.22, 546.33, 555.99) CPU: Intel i9-14900K RAM: 64 GB DDR5 SSD: Samsung 980 Pro NVMe OS: Windows 11 Pro 26100 Game version: Steam, DX12 What I've tried: Switching between DX12 and DX11 Disabling HAGS and NVIDIA Reflex Clearing shader cache and production_Config.ini Reinstalling the game on another SSD Capping FPS, disabling post-processing and all advanced graphics settings Running MemTest (RAM stable), monitoring temps and system behavior Capturing crash dumps via Windows Error Reporting, analyzing via WinDbg Crash dump analysis (PathOfExile.exe.11464.dmp): EXCEPTION_CODE: 0xc0000005 (Access Violation) PROCESS_NAME: PathOfExile_x64.exe FAULTING_MODULE: nvwgf2umx.dll!SetDependencyInfo+0x45e450 Nearly all threads at the time of crash were executing inside nvwgf2umx.dll, indicating a GPU driver fault while handling shader dependencies or rendering queues. The dump also includes activity from nvcuda64.dll and fmod. Comparison: On my secondary system (GTX 1660 Ti Max-Q, i5-12300F, 16 GB RAM), the game runs completely stable in the same zones and scenarios. Conclusion: This appears to be a DX12 rendering issue related to high-end GPUs (RTX 5090 in particular). Please escalate this to the engine or rendering team. I can provide: Full crash dump (11 GB, .dmp) DxDiag.txt WinDbg analysis output If needed, I can upload the .dmp to file.io or MEGA and send the link. Thank you for your time and for the continued development of PoE 2. Last bumped5 авг. 2025 г., 06:48:02
|
![]() |