Why do the devs do the hardest part? And not the simplest?
PROS
The combat, the magic and the abilities feel real. The game feels like a movie you step into and take control of the protagonist. The movements are incredibly fluid, and the zoom adjustment when you scroll the mouse wheel is simply perfect. The gameplay, graphics, fluidity and combat are all 10/10. This game is unrivaled. The hardest part is done. And it's close to perfection. And then the question arises: Why? Why spoil it with the simplest part? CONS 1 The maps are poorly defined. It's not clear where they end. Why not make the map simple? Or is there no one in the studio who knows how to draw a line? The map is only for orientation; it's not supposed to be a work of art. When you press Tab to view the map, you see that there are paths that seem open... but when you get there, you run into a wall, vegetation or something blocking your way. And conversely, there are paths that seem closed, but you can go through them. 2. The character and the game itself feel slow. Normally, in all games of this type, the character increases speed just as much as it increases my power. There are boots that increase speed, but the maximum they increase is 35 percent. And you only get them well into the End Game, and you have to sacrifice other boots with better stats. After playing for over 300 hours, it's tiresome to navigate the maps at normal speed (and that's with the best gear I could find). 3. The loot is a joke. After spending hours (literally) to defeat a boss, I want them to drop something decent. But most of the time, what they drop is useless. How is it possible that in the store there are people who buy gear for dozens of Divines? After over 300 hours, I could only get 3. And that was at the beginning; now I even find it difficult to get Exalted Orbs. 4 We need a In-Game Auction House. I don't want to have to leave the game to buy an item I need to complete my build. 5. Lack of contrast between monsters and terrain (only on some maps) On some maps, the monsters are completely gray, just like the terrain. This gives it a depressing atmosphere, and sometimes you don't even see the enemies until they hit you. When the color of the monsters contrasts with the terrain (as is the case on many maps), the game feels much more exciting. In my opinion. Last bumped9 авг. 2025 г., 09:33:01
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" Obviously because "The combat, the magic and the abilities won't feel real". GGG don't want to turn the game into circus like they did with POE1. |
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It has nothing to do with my character's speed. When I throw a meteor at an enemy's head, or when I dodge an axe blow (and the ground I was standing on shatters), it feels "Powerful" and Real.
And I also think it would be possible to make my character feel "Fast" and Real. In my opinion. |
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" It has nothing to do with my character's speed. When I throw a meteor at an enemy's head, or when I dodge an axe blow (and the ground I was standing on shatters), it feels "Powerful" and Real. And I also think it would be possible to make my character feel "Fast" and Real. In my opinion. |
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