Post-0.3 patch notes feedback thread

What do you think GGG overlooked in the 0.3 patch? Is there anything missing?

1.) My concern is that the loot changes to being implicit in waystones is amazing, BUT judging from the numbers seen in max modifiers waystones the implicits are super weak! This could easily be another loot nerf like in 0.2.0
One waystone shown in the presentation was T15, 6 negative explicits and had the following implicits: +11% pack size, +25% rarity, +21% quantity (, +90% waystones)
The f*ck? That's so little!
A big issue so far has been that you simply cannot scale up difficulty/loot in the endgame high enough if your character can handle it and this is going in the wrong direction when it should have changed into the other.

2.) INSTANT heavy stun from ONE hit while sprinting is excessively punishing. Let there rather be a noticable bonus to player stun buildup while sprinting.

3.) While riding the Rhoa, the player's stun buildup CANNOT RECOVER. Why?? This forces you to look at your stun meter all the time (bottom left btw, I only learned this halfway into 0.2), dismount and remount. Please make it so it just recovers normally. The heavy stun is punishing and fair enough, but this bug is just awful.

4.) You can't see all your buffs while in a boss fight because the boss' HP bar is covering your buff icons. This needs to be improved.

Otherwise excellent patch and without bootlicking I can honestly thank GGG for cooking up this amazing patch.
Last bumped21 авг. 2025 г., 08:02:42
Oh yeah and I really do hope there's some kind of HP scaling in the passive tree since there are some defence nerfs for warriors and HP scaling has already been an issue in 0.2. Seems like Evasion or Evasion/ES will be the best defensive option (again)
Only these?
Glancing Blows nerfed. Resolute Technique nerfed. Still 1+ second cast time in a lot of skills. They are not addressing the how big zones are, just the fact that you can sprint to go by faster, also can easily get offscreen by a projectile and that will knock you down. Abyss needs other mechanics to be fully juiced up. No Life on tree. 0 GOOD defences changes, Evasion was already the strongest defensive mechanic and they decided to buff it? and then game some elemental mitigation with armour as if that solves anything. Skill system still not really polished but better. Not really a lot of improvements about getting 6links. We got more tiers of the same currencies instead of new ones. We got 3 mini acts instead of one act when is around the same length in terms of zones and bosses. No classes. No weapons. Uniques are still lackluster and seems that the build enabling things are going to be the Lineage supports which I completely hate already. Ignite nerfed for some reason. PConc Nerfed again. Shock and Chill kinda buffed but not really. Still 0 agency for the player.

Just lackluster patch tbh

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