Tower Suggestion

For the uninitiated or newer players, Towers are analogous to a system we've already experienced in Path of Exile: Sextants.

Sextants, in my opinion, were far superior. They were merely consumable items that you could roll for specific affixes that modified how a certain mechanic performed or added new things to maps. These sextants had "charges", not unlike how the towers apply their effects to a limited number of maps in the radius. Sextants applied their effects to the entire Atlas, not individual maps. The charges would deplete by opening maps in the map device.

Currently, the tedium around setting up Towers is antithetical to fun. People just want to blast. In this iteration, you must first run the bad layouts around a Tower and then run the Tower and apply a tablet to the remaining maps. There is so much busy work before getting to the fun part. In my case, I lost interest. I didn't find that the benefits outweighed the tedium -- I just gave up instead. In fact, I just fired up Path of Exile and my interest in POE2 waned. The freedom you experience in the first game is unparalleled.

So, the solution? Make Towers function like sextants. By completing a connected map, you can then interact with the Tower and apply a Tablet to the maps in its radius.

How about those maps with layouts that don't work well with your chosen mechanic?

Re-introducing: Orbs of Horizon. Another currency to apply to the map nodes on the Atlas that change the layout to another map with that particular Biome tag. I think this is a healthy middle ground considering it seems like the Game Director will not budge from Towers or the current iteration of the Atlas.

Personally, I could run the same layout all day. I do understand his perspective, I just think there needs to be some compromise here. For example, Breach doesn't work well with some layouts, so it's not even just a matter of maps not having enough to do in them...some maps are just REALLY bad for certain mechanics and you'll always want to skip those maps if you can.

The players need more agency in running the end-game in a way that keeps them coming back.
Последняя редакция: Beavith#5056. Время: 21 авг. 2025 г., 15:51:24
Last bumped21 авг. 2025 г., 16:16:31
What if the towers are an interface where a tablet is consumed and gives x amount of charges to apply to way stones themselves, in a separate,obvious affix section on the way stone (maybe unaffected by other currency). That way the towers are sought after and the benefits are able to be on sold if you can't run it or for profit.

Also Uber juiced waystones could be stockpiled and run consistently, rather than the sporadic nature of the current system. It also means you could use the marketplace to make sure all your maps are juiced. This would solve the feeling of "It feels bad to run this unjuiced map" on the way to the juiced ones.

Maybe you could spec into tower effectiveness to make waystone/tower juicing a profession/self sustaining. Or spec into efficacy and the tablets have a slim chance to roll an enhanced version of what the tablet would normally apply.

I also love the orb of horizons idea to change maps from bad ones. Maybe it has a chance to change it or make it unique or something.

Though I'm not super sure how to solve the "when you fail a map all of the tower effects are gone" part of the current system unless that map then becomes uneffected by those tower lines on the way stone.
"
Beavith#5056 написал:
For the uninitiated or newer players, Towers are analogous to a system we've already experienced in Path of Exile: Sextants.

Sextants, in my opinion, were far superior. They were merely consumable items that you could roll for specific affixes that modified how a certain mechanic performed or added new things to maps. These sextants had "charges", not unlike how the towers apply their effects to a limited number of maps in the radius. Sextants applied their effects to the entire Atlas, not individual maps. The charges would deplete by opening maps in the map device.


Sure. Main issue, I suppose, is that Sextants sucked for anyone who wasn't a Top 0.1% Ultra Elite able to afford to spend thousands of chaos on ultrajuicing their maps with endless high-spec consumables.

"
Beavith#5056 написал:
Currently, the tedium around setting up Towers is antithetical to fun. People just want to blast.


Correction: SOME people want to blast. SOME people enjoy skipping virtually the entire game in order to maximize their divines/hour rate. other folks quite enjoy engaging with the PoE2 Atlas and tinkering with stuff to try and charge up what they find.

"
Beavith#5056 написал:
In this iteration, you must first run the bad layouts around a Tower


Or you just get to the Tower and go.

"
Beavith#5056 написал:
and then run the Tower and apply a tablet to the remaining maps. There is so much busy work before getting to the fun part. In my case, I lost interest. I didn't find that the benefits outweighed the tedium -- I just gave up instead. In fact, I just fired up Path of Exile and my interest in POE2 waned. The freedom you experience in the first game is unparalleled.


The first game offered zero "freedom" whatsoever. There was one UND PRECISELY VUN, "correct" way to run maps/your Atlas - focus with insane and utterly repulsive hyperfixation on ONE, SINGLE league mechanic, and then apply it to ONE, SINGLE map and map layout that you run 100% of the time, every time, forever. Abyss on Twilight Strand, say. Once you made the decision to run Abyss on Twilight Strand, that was THE ONLY THING YOU WOULD EVER DO AGAIN, because the game had been pushed into making this particular strategy of ultrasuperhyperfixation on a single impossibly narrow "optimal" map run so massively over-rewarding compared to anything else that you'd never get anywhere unless you did it.


"
Beavith#5056 написал:
How about those maps whose layouts don't work well with your chosen mechanic?


Do them anyways. Or skip them and move on to the next area. The Atlas is infinite. There will always be more maps you might like better Over Yonder. All the ridiculous complaints about Bad Layouts are really getting tiresome

"
Beavith#5056 написал:
Re-introducing: Orbs of Horizon. Another currency to apply to the map nodes on the Atlas that change the layout to another map with that particular Biome tag. I think this is a healthy middle ground considering it seems like the Game Director will not budge from Towers or the current iteration of the Atlas.


Eh, actually, sure. I've heard worse ideas

"
Beavith#5056 написал:
Personally, I could run the same layout all day.


Ducky for you. I'd quit the game forever if this was once again The Literal Only Possible Way to Play. If you want it to be possible to limit yourself to JUST "Abyss on Twilight Strand", sure. But you're not allowed to make fifty times the rewards/currency/loot from it than someone who plays the Atlas as intended and wants to experience more than ONE league on ONE map for THE REST OF ETERNITY.

Your strategy gets to be as effective as a more generalist plan. Not so much more ludicrously effective that the rest of us get to feel like we're not even playing the game next to hyperfixation specialists.


"
Beavith#5056 написал:
I do understand his perspective, I just think there needs to be some compromise here. For example, Breach doesn't work well with some layouts, so it's not even just a matter of maps not having enough to do in them...some maps are just REALLY bad for certain mechanics and you'll always want to skip those maps if you can.

The players need more agency in running the end-game in a way that keeps them coming back.


Sure. The issue is that fixing things so you can run Breach on Good Breach Map and literally nothing else ever again makes it much harder to run the Atlas the way it's currently set up, where you progress into it and look for cool things to do and enjoy the freedom to explore and stumble across cool moments you weren't necessarily trying for. what you're looking for is to absolutely maximize 'Control' in exchange for "Experience'. You don't care about doing any content whatsoever except what the Profit Gods have decided makes the most div/hours to hyperfixate on; other players cannot stand hyperfixating.

PoE1 is solely and exclusively for the hyperfixation specialists. Can the rest of us keep enjoying what little is left of PoE2, please?
She/Her
Последняя редакция: 1453R#7804. Время: 21 авг. 2025 г., 16:02:37
"
1453R#7804 написал:
"
Beavith#5056 написал:
For the uninitiated or newer players, Towers are analogous to a system we've already experienced in Path of Exile: Sextants.

Sextants, in my opinion, were far superior. They were merely consumable items that you could roll for specific affixes that modified how a certain mechanic performed or added new things to maps. These sextants had "charges", not unlike how the towers apply their effects to a limited number of maps in the radius. Sextants applied their effects to the entire Atlas, not individual maps. The charges would deplete by opening maps in the map device.


Sure. Main issue, I suppose, is that Sextants sucked for anyone who wasn't a Top 0.1% Ultra Elite able to afford to spend thousands of chaos on ultrajuicing their maps with endless high-spec consumables.

"
Beavith#5056 написал:
Currently, the tedium around setting up Towers is antithetical to fun. People just want to blast.


Correction: SOME people want to blast. SOME people enjoy skipping virtually the entire game in order to maximize their divines/hour rate. other folks quite enjoy engaging with the PoE2 Atlas and tinkering with stuff to try and charge up what they find.

"
Beavith#5056 написал:
In this iteration, you must first run the bad layouts around a Tower


Or you just get to the Tower and go.

"
Beavith#5056 написал:
and then run the Tower and apply a tablet to the remaining maps. There is so much busy work before getting to the fun part. In my case, I lost interest. I didn't find that the benefits outweighed the tedium -- I just gave up instead. In fact, I just fired up Path of Exile and my interest in POE2 waned. The freedom you experience in the first game is unparalleled.


The first game offered zero "freedom" whatsoever. There was one UND PRECISELY VUN, "correct" way to run maps/your Atlas - focus with insane and utterly repulsive hyperfixation on ONE, SINGLE league mechanic, and then apply it to ONE, SINGLE map and map layout that you run 100% of the time, every time, forever. Abyss on Twilight Strand, say. Once you made the decision to run Abyss on Twilight Strand, that was THE ONLY THING YOU WOULD EVER DO AGAIN, because the game had been pushed into making this particular strategy of ultrasuperhyperfixation on a single impossibly narrow "optimal" map run so massively over-rewarding compared to anything else that you'd never get anywhere unless you did it.


"
Beavith#5056 написал:
How about those maps whose layouts don't work well with your chosen mechanic?


Do them anyways. Or skip them and move on to the next area. The Atlas is infinite. There will always be more maps you might like better Over Yonder. All the ridiculous complaints about Bad Layouts are really getting tiresome

"
Beavith#5056 написал:
Re-introducing: Orbs of Horizon. Another currency to apply to the map nodes on the Atlas that change the layout to another map with that particular Biome tag. I think this is a healthy middle ground considering it seems like the Game Director will not budge from Towers or the current iteration of the Atlas.


Eh, actually, sure. I've heard worse ideas

"
Beavith#5056 написал:
Personally, I could run the same layout all day.


Ducky for you. I'd quit the game forever if this was once again The Literal Only Possible Way to Play. If you want it to be possible to limit yourself to JUST "Abyss on Twilight Strand", sure. But you're not allowed to make fifty times the rewards/currency/loot from it than someone who plays the Atlas as intended and wants to experience more than ONE league on ONE map for THE REST OF ETERNITY.

Your strategy gets to be as effective as a more generalist plan. Not so much more ludicrously effective that the rest of us get to feel like we're not even playing the game next to hyperfixation specialists.


"
Beavith#5056 написал:
I do understand his perspective, I just think there needs to be some compromise here. For example, Breach doesn't work well with some layouts, so it's not even just a matter of maps not having enough to do in them...some maps are just REALLY bad for certain mechanics and you'll always want to skip those maps if you can.

The players need more agency in running the end-game in a way that keeps them coming back.


Sure. The issue is that fixing things so you can run Breach on Good Breach Map and literally nothing else ever again makes it much harder to run the Atlas the way it's currently set up, where you progress into it and look for cool things to do and enjoy the freedom to explore and stumble across cool moments you weren't necessarily trying for. what you're looking for is to absolutely maximize 'Control' in exchange for "Experience'. You don't care about doing any content whatsoever except what the Profit Gods have decided makes the most div/hours to hyperfixate on; other players cannot stand hyperfixating.

PoE1 is solely and exclusively for the hyperfixation specialists. Can the rest of us keep enjoying what little is left of PoE2, please?


Good one, [Removed by Support]
Последняя редакция: Ayelen_GGG#0000. Время: 21 авг. 2025 г., 16:17:21
suggestion: remove them from the game
"
Pl4t1numX#4325 написал:
suggestion: remove them from the game


+1 :)

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