Giant Blood in 0.3 seems like a brutal hit to Melee and Warriors

I just wanted to raise some serious concern over the recent nerf to Giant's Blood - specifically the change that halves your maximum life in exchange for power. This feels like a devastating blow, not just to the node itself, but to the Warrior archetype as a whole.

Let's break it down:

Warriors are already in a niche place. They typically invest heavily in Strength, defences, and most importantly, two-handed weapons.

The node previously offered a strong payoff, but it came with extremely steep 3x attribute requirements, which made it viable with very specific weapon suffixes like “X% reduced attribute requirements” or builds deliberately stacking 640+ Strength just to equip their weapon.

Now, on top of all that, the node halves your max life? That’s not a tradeoff anymore, it’s a death sentence, especially in endgame content where getting one-shot is already a concern even with 3.5-6k HP.

I understand the need to balance power spikes, but this feels like an overcorrection. The nerf not only guts Giant's Blood but also discourages people from playing melee Warriors, a class identity that already struggles to keep up with the safety.

Please consider revisiting this change. There’s got to be a healthier middle ground that preserves the flavor and uniqueness of the node without making it unusable.
Last bumped21 авг. 2025 г., 18:22:55
The change doesn't cut ur maximum life in half, it just halves the bonus u get from Strength. That's still a sizeable nerf, but not as dramatic as u make it out to be.

Be happy tho, they didn't buff armour, so u can invest more into that instead! (don't even start with the elemental bs that works pre-resistance mitigation...)
Most likely explanation is some of the new passive nodes that has not been shown yet.

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