general mob AI needs to be less 'zombie rush' and player needs agency over it [feedback]
Changes to Drowned Crawler mob are a perfect example of this issue. The mob now does lil damage, doesn't stun, doesn't push- its gutted, makes the game feel like rubber, it should be removed till other things get addressed and old version of it be put back. why?:
the problem remains. Super agressive AI swarming/body blocking player- you will still get people having issue with this even if you make all mobs feel like rubber. btw- some mobs run faster then new 'sprint' (humanoids) If we wont get 'fear' like mechanic or something to manage mobs better for all char archetypes, the AI would need to be dynamic. it should look at what friends it has, what they are doing and behave accordingly to create difficult but not overwhelming situations. otherwise this game will slowly dissolve into rubber/no collision/no stun porridge of a game that one shots you occasionally (aka poe1) Последняя редакция: AintCare#6513. Время: 17 сент. 2025 г., 14:51:09 Last bumped21 сент. 2025 г., 17:34:31
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"I keep dying due to getting surrounded by mobs"
https://www.pathofexile.com/forum/view-thread/3837107 please address the issue from OP properly! |
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bump since issue is trending
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