Staggering Palm duration on Bosses
I really feel that the staggering palm buff is too short on bosses. If there are no mobs in the boss fight I'm limited to a 7.5 second duration to do as much damage as possible.
I would even change it to something like this: White & Blue mobs: 7.5sec duration Yellow mobs: 12-16sec duration Bosses: 16-20sec duration Last bumped20 сент. 2025 г., 16:45:38
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Maybe extra duration on bosses where there aren't any extra adds to stack the duration would be nice yeah.
BUT ALSO, I would like to add it would be amazing if it had better targetting and prioritised targets with the yellow stun icon, so many times I windblast a massive group of mobs and I click to stun the enemy AT THE FRONT and it dashes me into the middle of the pack and I can't dodge roll out like what the fuck? Also I'd love a support gem that lets it hit multiple enemies in a radius, so I can quickly stack the full duration, like build up heavy stun on 3 enemies then hit all 3 (with support gem) for instant 21 second buff or something so I can then clear the entire group in that time |
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" Agreed about the targeting. Extremely frustrating not just between mobs but if a small part of the map is impassable you get stuck on a corner of it. Same happens with killing and shattering palm. I think you could go support gem Ancestral boost for several hits but I have no idea if it would actually target primed targets. I have it on Shattering palm and it works on that skill at least. |
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" Oh that's interesting! I didn't think of the ancestral boost, I'll give it a shot, hopefully it does that! |
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" I am morbidly fascinated by the targeting in this game. You can be moused over one monster, that monster is highlighted red, you click, and the ability flies off at a totally different monster. It's been like this since release and I would looove for them to fix it |
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