Honestly, I hate what GGG did to the ARPG genre as a whole

Remember what ARPGs were before PoE 2 appeared? Theorycrafting, itemization, abusing mechanics, farm strategies, many different ways to reach the same end goal and so on.

But then PoE 2 happened. And some players decided that it must be a slow, tedious slog where you roll around all the time and have to engage with the enemies one/a small group at a time in a meaningful way while getting crap as a reward because too much player power is bad.

And here come the suggestions - cap damage, nerf everything, slow down the game even more than it already is, make maps the same as Act 1, etc.


This is bad. This is really bad. I don't know where these people come from or if they enjoyed ARPGs before, but if GGG caters to them PoE 2 could become something that no other ARPG currently is. And it is not even clear if that thing would be successful.

And even if GGG doesn't cater to them, they will still be here mucking everything up, complaining, leaving bad reviews.


I imagine GGG's intention was to make a smash hit that would bring not only PoE 1 fans in but also fans of other games. A huge explosion in popularity and tons of money, of course........but they fucked it up. They brought together people who have completely opposite ideas of what an ARPG should be and whatever GGG do - someone will be very very unhappy.
Last bumped24 сент. 2025 г., 04:49:45
poe2 is the closest this genre has ever gotten to Diablo II, which many would argue is kind of one of the grandfathers, if not the single greatest influence for the style of game going forward

diablo 2 had 5 acts repeated 3 times. The player would get slaughtered by all kinds of "unfair mechanics" (by today's standards). There was a stamina bar in addition to run speed which is slower than POE2's sprint, which can be used indefinitely. There were bosses and monsters with full blown immunities that bricked most characters during the campaign. As soon as you hit the second level, you were swarmed by monsters with faster run speed than you. For all intents and purposes, the game barely even had an endgame - just some stitched together rehashing of campaign bosses that you had to farm keys for from campaign levels.

Is this the pre-POE2 ARPG you're referring to ?

I don't see many people rolling around and bashing single enemies over the head; that certainly isn't how it has been for me to play through this game. It also does not seem at all like the direction the game is heading, as the devs have accepted that this is not what the players want at all

"
Glowie_Zigger#5018 написал:

Is this the pre-POE2 ARPG you're referring to ?


Probably PoE1 and sorceress/enigma gameplay from D2, the rest is classic "slow" (aka non-zoomer) ARPG imo.
Tech guy
Posts that make you miss the chatGPT slop.
People talking about a game which is at VERSION ZERO DOT 3 as if it is a completed game is mindblowing to me.
Neden yaşıyorsun?
can you specify which game has more theorycrafting?
My only problem with the game is COMBO ATTACKS

I would love slow meaningfull combat where i roll around to not get hit and attack with my main skill when i get an opening.

But sitting still to use 3 different skills in a sequence is not "slow and meaningfull"

If anything i feel punished if i roll away to not get hit because i didn't finish my combo to end a fight with offence instead of defence just to not prolongue the drag of that fight.

COMBOS are the worst thing that ever happened to Path of Exile
What GGG did to the ARPG genre? hmm.

Well lets be real here. Very real.

Arpg. Action Rpg. "Action".
What pray tell would that mean?

Well firstly we want genre labels to be specific enough that we don't end up using the same terms for every game ever, making genres useless.
PoE2 and Cyberpunk 2077 are both games with rpg systems and action in them, but we shouldn't call them the same genre or the genre label is meaningless.
So lets start by saying that to be called an "arpg" a game must be top down or isometric with hordes of enemies to fight.

With that matter of finding something generally specific to separate games to keep labels useful, lets get to being genuine.
Action rpg.
In order for a game to be an "action" rpg, it has to have ACTION in it.

That means tangible engaging gameplay that requires player effort.
That means skillful utilization of physically demanding mechanics.
That means dodging, aiming, combos, slower fights that take long enough that you have to survive what the enemy can do to you.
That means needing to move out of attacks and aoe's, needing to maneuver based on enemy position, needing to switch up what attacks and strategies you are using to deal with different enemies different defenses, abilities, and behaviors.

If the game is fast zoomy nonsense where you can just hold down the button for one attack and zoop accross the map without actually putting effort into engaging with any mechanics, then the game has no action.
Which means it's not an arpg.

PoE1, is zoopy zoomy mechanically lacking nonsense that requires no skill expression or actual effort from the player.
PoE1 is not an arpg. It's basically just an idler.
Last Epoch is not an arpg.
The Diablo's I've tried were not arpgs.
PoE2 actually is an arpg.

So what GGG has done to the genre with PoE2, apparently, is invent it.
Because this is the only game I've played that actually counts as one.
Последняя редакция: The_Song#4903. Время: 20 сент. 2025 г., 15:26:33
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.
"
FruitLord#0833 написал:
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.


you do understand that d2 has many ways to engage with? not to mention classic version? even in LOD play non-ww barb and tell me how 'zoom zoom' you feel, extra points for throw barb. just because over the 'several thousand hours' you chose not to engage with certain things doesn't mean those things weren't there.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация