GGG don't do poe2 like poe1 clone It's not too late yet
Actually it's poe 1.5, campaign = poe2; endgame = poe1. So why we get practically another simlar game? Wake up, it's not too late yet for change that and get "ENGAGING COMBAT" like you promised this game will be. If we will zoom zoom and destroys the screens we playing poe1, don't copy this into poe2, it make no sense.
Don't put video and hide it's fine state of gameplay, no it's not. It's ridiculous and the same like we have already on other game. https://www.youtube.com/watch?v=3sGaFlMf66U You should: - no one shot of any monster unless we have so powerful and doing low tier maps; - no zoom zoom and cluster of screen; - less monsters; - less damage; - scale hp, dmg etc.; - nerf ranged Builds; - buff melee in early game. Wake up and change your vision about that game pls. Last bumped21 сент. 2025 г., 13:35:49
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It is way too late. The only reason the game's reviews kinda turned around is because it became more like PoE 1. If they try yet again to move away from PoE 1, PoE 2 will go straight to the shitter where it deserves to be
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The only reason POE 2 can exist is because it's chopped up parts of POE 1 with new paint on it.
The art team is blowing out their backs making the illusion happen but the veil is slipping fast. |
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PoE 2 endgame will never stop being like PoE 1 if they keep timed content in the game.
So long as Breach and Delirium exist, which punishes you for being too slow, GGG won't do anything to slow combat down from being a zoom-and-boom fireworks show. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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Strongly agree with OP. The production quality of this game is industry leading and that alone makes it worthy of a bigger audience. The audience that is not (and doesn't want to be) addicted to PoE1 style screen-explosion-zooming.
The game is nearly perfect, up to the point where endgame starts and it turns into utter shit. Honestly it's baffling to me that anyone wants this epilepsy inducing gameplay style to continue. Последняя редакция: etc418#2590. Время: 21 сент. 2025 г., 09:57:49
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" removing timer from both delirium and breach could help with this issue. Or replace them using the atlas tree as you can do in poe1. But the issue currently not only these content, but overall speed effectiveness, no one need building tanky if you can oneshot screens and rares and bosses even without godlike gear. Currently poe2 is kinda trying to eat their cake and have it too. In a result they could lose both, for zoomer players theres no enough endgame content, too long story and too.much skills based on combos, but for other playerbase who want the poe2 being the slower and meaningful theres too much of poe1 monster packs especially in late campaign and maps and they are too weak, making combo gameplay absolete after the first two acts. |
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" That is literally and verbatim what they promised us for years until the release of 0.1 buddy. We the people who FUNDED poe 2, had grave concerns with it being a slow glacial dogass of an experience. GGG assured us that by endgame, the difference between POE 1 and POE 2 is minimal. They actually did deliver exactly what they promised, to the people who funded the damn game for years. They are now realizing this just leaves both parties unahappy. Half of us want to zoom in the campaign just like endgame, the other half want to trudge through mud in endgame like the campaign. Последняя редакция: Rakie1337#5746. Время: 21 сент. 2025 г., 12:13:36
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" The closed beta supporters funded Poe 1. This was when GGG was a legit small company still operating from the garage. We funded it on the premise of a slow, gritty, mechanical game. I kid you not, the Pathofexile site at the time was showcasing the game as a "Spiritual successor to D2 with slow engaging combat:. GGG, years later, decided they wanted mindless blasting. A bunch of the older closed beta/open access supporters don't post on here anymore cause the game went in a different direction. So when you say "We the people who FUNDED poe 2, had grave concerns with it being a slow glacial dogass of an experience." You sound just like the the closed beta supporters who voiced their concerns as the game got faster and mindless. We saw the game go from slower/mechanical to "even a caveman can do it". When you give a company your money you are showing them you enjoy the product you purchased. That doesn't automatically make you a stockholder. You don't get to tell them what direction they can take the company in, and how they invest their money. So when you say "We the people who FUNDED poe 2, had grave concerns with it being a slow glacial dogass of an experience." you don't know the history of poe 1 cause what you're saying is verbatim the same arguments some closed beta supporters brought up when the game was morphing into what we have now. Yet GGG still went full steam ahead into zoom zoom, potentially losing a large part of their older playerbase. Giving ur money to a company doesn't put you on the board of CEOs. If you disagree with their direction you simply take ur money somewhere else. Like a bunch of the closed beta/early open access players have done. People want GGG to clarify their stance so they can continue to support poe 2 or not. " They also assured us: - We would utilize combos - We would have visual clarity - We would have meaningful combat All of which does not exist in vampire survivors like gameplay. They released "Parry" with the Amazon. They changed the way active block works for 0.3. No one is parrying or active blocking in poe 1 type gameplay. It's never going to happen. That's why we are giving feedback. Some want poe 1 zoom, others want the meaningful combat, visual clariy, combo based gameplay they keep talking about. They are trying to please both crowds, not realizing that both crowds want completely different games. Последняя редакция: SoujiroSeta#2390. Время: 21 сент. 2025 г., 13:15:58
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" Pretty much this. Unless GGG made a kickstarter where they explicitly said the game will play in this specific way, they don't really owe you a damn thing beyond making the game playable. They could absolutely gut summoner builds right now and make it as terrible as Diablo 3, and there's nothing I could do about it besides find another game. I put thousands of dollars into the game over the years through supporter packs, but that doesn't mean GGG owes me their ear. They can listen to what I have to say, same goes for anyone here on the forums, but they're not required to implement anything unless Tencent explicitly tells them to. " Honestly GGG needs to make up their minds. Their assurance holds true in campaign, with long bossfights and souls-like combat. However, that gets completely thrown out once you hit endgame and you have timed leagues which punishes you for being slow. They need to pick a lane. The change of pace between campaign and endgame causes such massive whiplash that it could sever your spine. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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