Arbiter of Ash paterns ?
Hi,
I do like the change to the big purple waves of light that don't move anymore so you can actually dodge them. But WTF is happening with the fireballs and the big aoe after that ? I mean, i had to restart a dozen time the fight because on top of not being good at boss fight i have to : -know where the next fireball will explode while NOT SEEING IT ON SCREEN -try to dodge between fireballs that are so far from each other that there is NO WAY to do that without maybe dodge range (does this exist outside of Sekhema's trials ?) or teleport ? -have to wait for the big bad guy to finish his transformation while he is invincible but can still cast all his spells. -try to be inside the safe zone of an exploding ball while there is a big mtf kamea-beam inside it ? We were promised interesting boss fights where we do see the boss and not insta kill him offscreen. We still do instakill them with quite low budget, and it's still not fun. Placement and patterns to learn are a good things. Punishment by rng of areas overlapping on a "big temporary end game boss" is not. I'd like other options than i can instakill anything or i don't care i can tank everything... Most map boss feels more interesting for me atm. Last bumped21 сент. 2025 г., 16:03:38
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" this is what kills the fight for me. all the rest are ok, just need movement speed |
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