Abyss QOL changes

There are a few general changes I would like to see to the Abyss mechanic to greatly improve QOL.

1. Can we please shorten or get rid of the character standing up animation once you have entered the Abyss depths? This is only a few seconds, but is very annoying when mapping and if you have to leave the depths and reenter (when going back to hideout for inventory purposes).

2. Can we please allow the portal to take us to our hideout directly instead of back to the map/surface? This is a very annoying sequence if you have to leave depths and come back...4 loading screens, two long animations, and a checkpoint travel just to empty the inventory. I have seriously left good items behind because this is so annoying.
^
Maybe I'm unaware of a workaround.
Last bumped23 сент. 2025 г., 00:51:40
I agree with both. By the time you get to maps your character should've learned how to jump down Abyssal Depths and landing on their feet and portaling out of there is tedious af.

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