GGG - you are afraid to be proved wrong? - LowDrop league!
Current PoE2 is basically two different games:
First 100 hours – Game 1 100–XXXX hours – Game 2 Game 1: Finding your first items, shaping your build, exploring the mechanics, learning the tree and skills — actually fun. Game 2: Mindless slaughter of hundreds of monsters PER SECOND, looting dozens of items PER SECOND (99% trashed by filters), and grinding for dozens of hours just to afford a pathetic 2% upgrade on one piece of gear. Show this ridiculous loot fountain to players of any other ARPG and they’d laugh. A "unique" item dropping every 10 seconds? Does GGG even know what the word unique means? Why is Game 1 so short? Why is the best part of PoE2 over in under 100 hours? (For veterans it’s over in 10.) Here’s a challenge: run a league where everything stays the same except this: item drops (not currency) are slashed to 1/100 or even 1/1000 of the current rate. Suddenly items would be rare again. Even a 70% item would feel exciting, usable, valuable. Right now, 99% of drops are worthless garbage that nobody even looks at. That’s why players filter out nearly everything. In a "LowDrop" league, almost every halfway decent item would matter to someone. Crafting would finally be meaningful outside of mirror-tier gear. GGG — prove you aren’t scared. Prove you’re not addicted to your own "more loot = more fun" (more stripes more adidas) philosophy. Give us a league where rarity matters. Or admit you’re too afraid it would expose how broken your item design has become. Hobbys Last bumped26 сент. 2025 г., 09:09:10
|
![]() |
They have to do it like this, I mean it doesn't feel right but they set themselves up for this.
You can't have a normal game when the idea is to "play it forever". Normal games have an end. If POE 2 was only campaign then done, just like Diablo 2 then it would be easier for them to make the slower and meaningful game they talked about. Those types of games are usually so good they make you want to redo the content again without it feeling repetitive. But then you have this, a game meant to be played indefinitely.....chaising that 0.1% upgrade is all you can do. Then there's the players. Let's not even pretend that people that love a good game are outnumbering the ones that want instant dopamine hits. GGG simply realized that tbey are being held hostage by a certain group of players. Keep these happy and you get paid; business 101. You don't have to like it, it just is the way it is. Personally I gave up. POE 2 is POE 1, redundant but GGG is hellbent on making it. Последняя редакция: lupasvasile#5385. Время: 26 сент. 2025 г., 05:44:07
|
![]() |
I am not an expert in builds or anything like that. But I believe the pace of the game can be slowed down by making simple tweaks here and there.
Example 1: removing more and less modifer and changing everything to just simply increase and reduce modifier. Example 2: put a reasonable limit on the number of stacks and charges and shotguns, etc, etc so that things do not go out of control. 34pre98qua
|
![]() |
" True, but there's a problem. GGG is not allowed to do it. GGG tried on various occasions over the years to correct the mistakes they made. Talking about POE 1 here. And every single time they were met with extreme backlash from part if the community. Hell, they even reaorted to death threats. And for whatever reason GGG have always backtracked once that opposition was made obvious. GGG no longer own their games. They can only make what is asked from their "captors". |
![]() |
Fewer items could work if the quality of the remaining loot was significantly better. Each drop then could actually mean finding a potential upgrade or something that someone wants to buy or craft on.
But i don't think that only receiving 1/100 of useless garbage will solve anything. |
![]() |
" I understand you perfectly, but I'm not asking for changes in the game, in the main league. I'm asking for the experiment with "NoDopaminPreference" league - where we can play game with reasonable drops. No guys, you are too deep in so you are not realising, how ridiculous current droprate is - monster density, droprate - everything by order of magnitude ridiculous. You are just not seeing it because you are used to it. But ask anyone who never saw this game what item droprate per second they think should be apropriate for such a game - they would never guess "100 items per second! - at least!". Never. They will ask you why are you asking "per second" and they will correct you, that you meant "per minute" - something like 2 items per minute seems OK, or something like that ... Item should be something rare, something worth spending time to check it what is it when it drops. Not like ignoring 99% of the drops and have possibility to buy anything with any parameters I want. Yup, with drastically lower droprates also marketplace will be more sane than this "buy whatever you want, your only task in this game is to obtain enough Divs" ... Guys - you don't see that 90% of the time of endgame players became blindly hunting divs because that's only thing that matters. I understand the GGG policy. I understand they have different opinion. I'm just trying to open your eyes, how ridiculous game PoE (1+2) has become that nobody could even see this nonsense with 100 itemdrop per second. And who sees it is OK with just masking it with lootfilter rather then solving the problem (which should never be here in the first place) Last thought: wasn't one of the main promised change in PoE2 vs. PoE1 the speed of the gameplay itself - like the speed of attacks, movements, everything? I don't remember it exactly but I'm pretty sure they promised less "turbochaos" gameplay ... did they deliver it or I'm missing something? |
![]() |
" And here lies the problem. The people you want to reach with your message will not listen. As you've said, they're too far in to get it. Последняя редакция: lupasvasile#5385. Время: 26 сент. 2025 г., 08:17:18
|
![]() |
move power away from gear, into characters
|
![]() |