Iron reflexes did not count evasion rating increasing

I test it by several 15% evasion rating point in skill tree, found that it did noting to the final armour.
I rember iron reflex can share evasion rating increasing in poe1, it just did not count dex.
Iron reflexes has changed in poe2?

By the way, it seems work correctly when I test it three weeks ago.
Последняя редакция: yanfei_game#4836. Время: 14 окт. 2025 г., 02:48:57
Last bumped14 окт. 2025 г., 02:44:18
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yanfei_game#4836 написал:
I test it by several 15% evasion rating point in skill tree, found that it did noting to the final armour.
I rember iron reflex can share evasion rating increasing in poe1, it just did count dex.
Iron reflexes has change in poe2?

By the way, it seems work correctly when I test it three weeks ago.


Now I get it, thanks for reply. like elemental damage, the orign value convert to new type before increasing calculation, not like it was in poe1, so does the evasion to armour.
Now the the final armour is just half of evasion, and armour is the worst defense type in the game. Confusing, what's the point of iron reflexes? GGG needs to fix it back.
it's for mercenaries who have all those dang armour + evasion nodes to deal with

oh wait those are increased so that happens after conversion...hmmmmmm.
Последняя редакция: Cult_of_Resine#3258. Время: 14 окт. 2025 г., 01:08:44
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Cult_of_Resine#3258 написал:
it's for mercenaries who have all those dang armour + evasion nodes to deal with

oh wait those are increased so that happens after conversion...hmmmmmm.

The benefit from evasion and armour increasing is the purpose of iron reflexes. Imaging you sleep one night, and found your armour cut to 1/3 of previous value. The fixing make iron reflexes(I think maybe it is a bug) unacceptable.

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