The current state of map and pinnacle bosses
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To me this is one of the biggest issues and there aren't many people talking about it. some even want the developers to lower health and damage (wtf?).
pinnacle bosses health and damage is absurdly low. Health should at least be 20x probably even way higher more like 40x for the t3 version. by the time i am able to do the t3 version in ssf im always killing them in like 10 seconds. by the time i do the 3 citadels, im already killing uber arbiter in 10 seconds. In addition to that they deal zero damage with their normal attacks. t3 bosses should be a gear check and if you cant onetap them with insane gear you should die as a glasscannon if you chose not to invest in defense at all. right now only certain abilities kill you. the rest can just be ignored. Alot of t4 map bosses are harder than t3 pinnacles especially with a few map mods. thats obviously a design failure. yet still they are mostly oneshot by all endgame builds even when affected by deli and map mods. i personally think that t4 map bosses shouldnt be killed instantly so the hp should also be heavily increased to be somewhere below t3 pinnacle boss content. Damage of most bosses is fine with a few exceptions. They are affected by map mods so this can be pushed very high. rewards need to be adjusted with the increased time spent killing them and if you feel like thats not what you want to spent time on you can just keep doing the t1 version and still instantly delete them. that would be a win for everyone. t1 pinnacle bosses and t1-t2 map bosses are in a good spot. they are fairly easy and thats fine when you just entered t15s or if you want to delete them quickly. thank you for reading my feedback :) Last bumped19 нояб. 2025 г., 10:25:58
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